Written by Schizoidmouse on September 02, 2014 @ 1:45 pm
Now when a game is adapted for a large amount of source material, like the Gundam franchise, you expect the game to utilizes much of said source material as possible. This allows for a great story for newcomers to the source material or nostalgia for those who have already seen it. Gundam: Crossfire on the other hand does none of that and tosses you into a story you know almost nothing about with the weakest mobile suits of the bunch. Let's see where this catastrophe went wrong.
The story of Gundam Crossfire is supposed to take place in the first series, Mobile Suit Gundam. Now instead of getting you into the great parts like the Battle of A Boa Qu or Odessa, it sets you up in battles that well didn't have much significance to the overall plot. You destroy a Zakutank here and there, but the main story is out there with the actual Gundam! You play as a soldier who is fighting up to the Battle of Odessa operation in hopes of changing the course of the war. I would care more...if you actually gave us characters to understand! This game is more or less sending you out as an unnamed soldier with no relationships. It's more like a demo for a game rather than an actual game itself.
Now don't get me started on the gameplay, this game passes off as a Gundam game purely from being in the universe. It should be called "Mobile Suit Battle Simulator" since the only Gundam you see will be further down the line. The damage aspect of the game is actually well thought out and actually pays homage to the source material. Your radar diminishes the more your head is damaged, if your arms get damaged your weapons start going, walking speed goes with the legs and the Mobile Suit gets destroyed once the torso gets too much damage. I love this part and would like to see it imputed in other Gundam games. The problem with this one is the combat, the mobility is off at times and the aiming itself can be a little too precise. The AIs literally sit there and take punishment. There is more damage done to at higher difficulties but the problem is that the AI doesn't get smarter. I don't want the game to take forever and the AI to just not care. You are allowed to recruit people, and sometimes even some from the actual story. Sadly this customization aspect was not given too much thought like most of the game and takes a backseat for most of the time. I'm done ranting about everything wrong with the gameplay.
The sound is almost non-apparent and the graphics are actually the only thing I love about this game. It looks damn good, the Mobile Suits look good while moving and shooting. Other than that the terrain is nothing special and only some Mobile Suits have more detail put in. All in all the asthetics of the game are really the only thing to truly look at.
When you look at the Mobile Suit GUNDAM universe, you don't look at a GM and say "I want to pilot that one!". You look at the GUNDAM and say "Dear god let me pilot that!". I'm disappointed that this was a launch title for the PS3. I guess it would make sense if they rushed it all to fit it in since you can actually see ideas forming here and there. It's just not enough to make a decent game. Would I replay this game? I'm just holding onto it until I have children then tell them never to play games like this pile of crap. It'll show them standards for gaming and for that I applaud Namco Bandai.
Overall: Apparently 0.08 but I don't think that's it since that is like less so I'll let anyone else guess this amount XD.
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- Playstation 3
- Namco Bandai Games
- Namco Bandai Games
- NA Release Date
- November 13, 2006
- MVGL User Score