Written by Lamlac on March 09, 2017 @ 6:24 am
Alan Wake, a Psychological Action Thriller developed by Remedy Games in 2010 is one of my favourite games, the tension that this game creates is what first dragged me towards this game in the first and I thought it would be good to see objectively what is good and bad about this game.
If Mario is regarded for its gameplay rather than its story, Alan Wake is certainly the other way around. All enemies cannot be damaged until the darkness that surrounds them has first been vanquished, you do this by shining the flashlight onto them for a period of time and then pop a few shots into them until they vanish, nothing to revolutionary, you played a third person shooter youâ€™ve done this gameâ€™s combat, but it gets the job done and it does occasionally strips you of your weapons and it's during these moments where the game combat truly shined through for me and provided a strong amount of tension.
In terms of its story it would, honestly, be a huge waste to spoil the best part of the game, so I will give a somewhat brief version of Alan Wake. Alan Wake, a writer, goes on vacation with his wife, Alice, to Bright Falls and after entering their cabin, they end up in an argument to which Alan storms off. As he leaves, Alice screams causing Alan to rush back into the house and dive off into the cabin's lake to rescue her. He then finds himself in a car accident, with no recollection of the past week or with no knowledge of where Alice is. What follows next is a series of supernatural events that eventually all start to make sense as you progress, nothing to revealing but hopefully enough to
make you want to play the game.
Sometimes I found it difficult to navigate through Alan Wake's levels. Most of the time they are linearly designed, with occasional, optional detours and puzzles to provide a break from said linearity and having these optional, or sometimes requires, areas does provide a brief moment of relieve from tension that this game provides. However, at other times, the game has a tendency of putting you in a forest, covered in darkness and having swarms of enemies coming for you. It was during these times within an encounter that I would get turned around and accidentally end up backtracking the way I had come, while having to fight more enemies, it was annoying but nothing too bad to ruin the game for me.
Also, Alan Wake tries to implement a television series style into itself, the game itself is split into 5 separate episodes, each with ending credits and a quick recap of what has happened in the previous episode and truthfully, I am torn between whether I like this or not. On one side, it provides a suitable stopping point for the game, seeing how the end of each episode will usually leave you with a cliff-hanger or resolves an issue, so you could play this game across multiple days, which is what I did when I first played and thoroughly wanted to get back to it the next day. However, it can also be quite annoying for multiple playthroughs as it becomes somewhat annoying to watch multiple sets of the same credits being played over different music.
Hopefully, I have clearly showed what to fully expect if youâ€™re deciding on purchasing or playing Alan Wake. It is one of my favourite games to play and is a lot of fun to discover the story piece and piece and the gameplay, although repetitive, is still extremely satisfying to play and keeps me coming back time and time again.
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- Xbox 360
- Remedy Entertainment
- Microsoft Game Studios
- NA Release Date
- May 18, 2010
- JP Release Date
- May 27, 2010
- EUR Release Date
- May 14, 2010
- AUS Release Date
- May 20, 2010
- ESRB Rating
- PEGI Rating
- CERO Rating
- ACB Rating
- MVGL User Score
- Petri Alanko
- Official Website