Written by Babelguppy on December 24, 2013 @ 4:05 pm
DmC: Devil May Cry receives heavy flack from disillusioned fans. When I first heard the news, I was among them, but I gradually became accustomed to the idea and was able to go into it playing the game with an open, and even expectant mind. I was not disappointed.
The world and characters are different -- in some ways fleshier -- but it retains a lot of the same feel as the rest of the series. The game isn't as "horror"-like in most places, but DMC 3 and 4 had already started to move away from that (though the graphics hold some pretty unsettling setting elements). Some of the elements even reflect side media, like the light novels and pay homage such as little heeded stylistic and conceptual details, like the marble Mundus and DMC3's angelic demon designs. I could tell they'd tried really hard, and I believe it payed off.
Dante, of course, retains his trademark camp and spunk and doesn't really carry the foul attitude some early design spoilers would have had us believe. Despite some instances of disappointingly disastrous dialogue (rank D >.