Written by iliotsouli on June 19, 2016 @ 11:30 am
Generally speaking, League of Legends was (and still is) one of the greatest MOBA games ever. It's daily peak used to tend from 15 to 25 million players every day during the 2nd game season (2012) and with a lot of marketing and advertising, it dethroned the king of Multiplayer games, World of Warcraft.
However, during the 4th season, League of Legends started losing casual players due to its extremely annoying and immature community which was "surrounded" by people who never wanted develop themselves into something better. On the contrary, there were always the type of people who used to play for fun. League of Legends though, still reaches the top 5 Multiplayer and top 3 MOBA games of all time because of two reasons.
First of all, everything has to do with game play. Mechanics and outplays are the most common things a casual player can detect and as a matter of fact, the way you can save, kill someone, steal an objective or go for a backdoor, with the game knowledge and the mathematical combinations, is really impressive and beautiful at the same time. Other extra mods and features like one-for-all, hexakill, legend of the Poro King, URF, Champion level, and chests - keys which have the chance to give you a champion, ward or a skin for free are very attractive and lots of players have the opportunity to become better and skillful.
Lastly, the 2nd reason refers to the community. By the time an online game has reached 25 million + players, it is highly possible to bring more gamers on the list, because, despite the advertisement campaign, people have already spread the word. Both of these reasons are extremely necessary for a game to become so successful.
Unfortunately, that is everything League of Legends can provide to the gaming industry. There is only a small amount of players who care about sounds (except signals), game story, and the only people who change graphics, are those who cannot afford a medium GPU or a good PC. Overall rating 7/10.
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