The Sims is a strategic life-simulation video game. It is a simulation of the daily activities of one or more virtual persons ("Sims") in a suburban household near SimCity.
While gameplay occurs in the game's Live mode, the player may enter Build mode or Buy mode to pause time and renovate the house or lot. When the game begins, each family will start off with §20,000 Simoleons (regardless of its number of members). These funds can be used to purchase a small house or vacant lot on the Neighborhood screen. Once a lot is purchased, a house can be constructed or remodeled in Build mode, and/or purchase or move furniture in the Buy mode.
Sims are instructed by the player to interact with objects, such as a television set, or other Sims. Sims may receive guests, invited or not, from other playable lots or from a pool of unhoused NPC Sims. If enabled in the game's options, Sims can have a certain amount of free will, allowing them to autonomously interact with their world. However, the player can override most autonomous actions, by cancelling them out in the action queue at the top of the screen. Unlike the simulated environments in games such as SimCity, SimEarth, or SimLife, the Sims are not fully autonomous. They are unable to take certain actions without specific commands from the player, such as paying their bills, finding a job, working out, and conceiving children.
The player can make decisions about time spent in skill development, such as exercise, reading, creativity, and logic, by adding activities to the daily agenda of the Sims. Daily needs such as hygiene maintenance and eating can and must also be scheduled. Although Sims can autonomously perform these actions, they may not prioritize them effectively. Much like real humans, Sims can suffer consequences for neglecting their own needs. In addition to fulfilling their needs, Sims need to maintain balanced budgets. The most conventional method of generating an income is to obtain a job. The game presents various career tracks with ten jobs. Sims may earn promotions by fulfilling skill and friendship requirements of each level, which lead to new job titles, increased wages, and different work hours. Other means of generating an income include creating and selling various items such as artworks and gnomes at home. Sims use a fictional language called Simlish.
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- Electronic Arts
- NA Release Date
- February 4, 2000
- MVGL User Score
- 7.3 by 427 User(s)
- MVGL Difficulty Rating
- Easy by 18 User(s)
- Added by
- 581 User(s)
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