Two powerful empires, Archadia and Rozaria, are at war. All they care for is victory over the opponent. In order to achieve it more quickly, Archadia invades the small kingdom of Dalmasca. The young prince of Dalmasca falls in battle shortly after his marriage to the beautiful princess Ashe. The king is murdered under mysterious circumstances just before signing a peace treaty with Archadia. The iron rule of the empire is established in the small country.
The player takes control of a young thief named Vaan who lives in Rabanastre, the capital city of Dalmasca. Through a series of events Vaan finds himself involved in the political struggle, hoping to avenge the death of his treacherously murdered brother.
Final Fantasy XII is set in Ivalice, a fantasy world which also served as a setting for Final Fantasy Tactics. The game differs from its predecessors in several core gameplay-related aspects. The game world is composed of vast areas with visibly walking enemies. There are no separate battle screens in the game; combat takes place in the same environment as exploration. Player-controlled characters can freely move during combat. Actions are still selected by choosing commands from a pop-up menu, and each character has a traditional ATB bar that determines when he or she may act; however, overall the combat resembles the "real-time with pause" system of Western role-playing games such as Knights of the Old Republic.
The player can issue specific commands to the party members, or assign to them combat strategies (called "gambits" in the game). New magic, abilities, and equipment are bought from stores or found in containers in the world. Before a character can use any of these, the player has to buy a corresponding license by spending license points earned in combat. These act like skill points, and can be allocated by the player manually on the character's license board.
In addition to the enemies and bosses found by following the story, the player can also accept "Hunts" posted in bars or offered to the player in conversations. These are optional encounters where the player has to track down and either trap or lure a very powerful monster before defeating it.
The game takes place in the fictional land of Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca is annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets Vaan, a young adventurer who dreams of commanding an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.
Final Fantasy XII received near-universally high review scores, and earned numerous "Game of the Year" awards in various categories from noted video game publications. Selling more than two million copies in Japan, it became the fourth best-selling PlayStation 2 game of 2006 worldwide. As of March 2007, over 5.2 million copies of the game have been shipped worldwide. A sequel, Final Fantasy XII: Revenant Wings, was released for the Nintendo DS in 2007.
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- Playstation 2
- Square Enix Product Development Division 4
- Square Enix
- NA Release Date
- October 31, 2006
- JP Release Date
- March 16, 2006
- EUR Release Date
- February 23, 2007
- AUS Release Date
- February 22, 2007
- ESRB Rating
- PEGI Rating
- CERO Rating
- ACB Rating
- MVGL User Score
- 7.7 by 1097 User(s)
- MVGL Difficulty Rating
- Medium by 81 User(s)
- Hitoshi Sakimoto, Hayato Matsuo, Masaharu Iwata
- Added by
- 1621 User(s)