Dragon Age: Origins is a single-player role-playing video game developed by BioWare's Edmonton studio and published by Electronic Arts. It is the first game in the Dragon Age franchise.
Set in the fictional kingdom of Ferelden during a period of civil strife, the player assumes the role of a warrior, mage or rogue coming from an elven, human, or dwarven background who must unite the kingdom to fight an impending invasion by demonic forces. BioWare describes Dragon Age: Origins as a "dark heroic fantasy set in a unique world".
The game incorporates "origins" for each race and some classes. For example, a dwarf noble begins the game as part of the royal family in one of the dwarven cities, whereas the dwarf commoner origin story begins on the streets of the city.The human noble begins as a Cousland and is the only class that can rise to a rule. Elven and human mages start their story off in the circle. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the world (and a gameplay tutorial) while also comprising hours of play. Events of an individual origin are reflected in the following game. Characters that the player meets during the origin story may reappear throughout the game, some as adversaries
There is no tracking of moral alignment as in previous BioWare games, just party favor. You can bribe party members with gifts and your speech choices can gain you favor or disfavor with your group, but the moral choices of the player will still affect the story throughout the game. The player will accomplish different goals depending on if they choose to be good or evil, but the decisions that the player makes in the process will change the game world accordingly – deciding who will become king, for example, and affecting nations, races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party or even attack the player if they disagree strongly with his or her actions.
The game has been described as the spiritual successor to Baldur's Gate by BioWare co-CEO Ray Muzyka, as players are able to issue orders to NPCs in real time, but pause the game to queue up actions such as spells and special attacks, a game mechanic from the Baldur's Gate series.
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