Players assume the role of one of multiple classes each with different play styles and abilities. After a brief tutorial players arrive in a central area called the 'Hub' In this area players can access Portals which act as access points to different in-game worlds each one tailored for a specific stage of progression. Each portal requires a minimum level to enter which gets higher per portal, allowing for progression from easier worlds to harder worlds as the player gains in level. Each world gets progressively harder but rewards higher levels of experience and better loot/resources. Each portal is of a specific color which is designed to indicate the quality of the 'loot' which can be most commonly located there, although there is a small chance that loot of a higher quality will be found. The exception to this is the higher level Red portals which predominantly drop Legendary (orange) quality loot but have a higher chance to drop loot of relic (red), resplendent (rainbow) or shadow (dark purple) quality as well. Higher Level Red portals have a better chance for to drop the rarer loot types.
Loot Quality progresses from (lowest to highest) Uncommon, Rare, Epic, Legendary, Relic, Resplendent, Shadow level 1-5, Radiant, and Stellar.
In Trove only three of the equipable slot items can be obtained from defeating hostile NPC's, unlike in other RPG games. The items which can be obtained in this way are the hat, weapon and mask slot items. These items form the 'loot drops' left behind either when some enemies are defeated or when a reward chest is opened following the defeat of a boss type NPC.
Players can obtain the other equipable items from crafting, the ingame store, trade NPC's, reaching certain levels of Mastery, or via ingame badges. These items include rings, alternative character costumes (which unlock as your character increases in level), tomes, allies (permanent pets that boost the player character's stats), wings, mounts, boats, sails, flasks (which are consumed to restore the player character's health), fishing rods, mag riders (a form of quick travel mount limited to use on train-like mono-rails), and Emblems, which add to or alter the benefits provided by Flasks.
A notable feature of "Trove" is the Collection. With the exception of Rings, Hats, weapons and masks, each of the other none loot drop items, once activated is added to the players library of unlocked items. Any character on that account can then access their own copy of that item from the collection and can select it from the corresponding item slot in their character equipment screen. For example, once you obtain a fishing rod on one character, you can activate it (default left mouse click) which will add the rod to your library. You then only have to select the fishing rod slot on the character screen to be taken to the fishing rod area of the library. Select the rod from the list and the item will be equipped. This can be done on any character on that account without restriction.
Rings, masks, hats and weapons are not added to the library and so the player will only get one instance of the item unless more are found/crafted. If a player wishes to transfer the item between characters then they must first un-equip the item and change characters in order to equip it to the newly selected character.
This game has no comments yet.