In 1998, to promote the launch of the Game Boy Color, Nintendo re-released Link's Awakening as The Legend of Zelda: Link's Awakening DX. Like Super Mario Bros. Deluxe and other "deluxe" games, it features fully colorized graphics and is backward compatible with the original Game Boy. Link's Awakening DX contains a new optional dungeon, with unique enemies and puzzles based on color (due to this - despite the backwards compatibility - the dungeon cannot be accessed on the earlier non-color Game Boy models).
The DX version also allows players to take screenshots; after the player visits a camera shop, its owner will appear in certain locations throughout the game. A total of twelve screenshots can be taken, which may be viewed at the shop, or printed with the Game Boy Printer accessory.
For Link's Awakening DX, Tezuka returned as project supervisor, with Yoshinori Tsuchiyama as the new director. Nobuo Matsumiya collaborated with Tsuchiyama on applying changes to the original script; for example, hint messages were added to the boss battles. For the new dungeon, Yuichi Ozaki composed a musical piece based on Kondo's dungeon theme from the original The Legend of Zelda.
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