Beyond Divinity is a role-playing video game from Larian Studios, which followed up on Divine Divinity and was published in 2004.
The storyline of Beyond Divinity takes place 20 years after the original game. You are a servant of the divine one, a paladin who hates and hunts necromancers.
It is during the battle with one particularly vile necromancer that you are grabbed by a demon, Samuel, and dragged into another universe where you are soul-forged to a death-knight, a creature of evil.
Together the paladin and death-knight must venture forth to find a way to break that forging. To succeed is to resume the path you have set for yourself. To fail is to spend eternity linked to that which you have despised.
The gameplay is heavily based on Divine Divinity but this time the player controls two characters. Most of the time you can have both characters selected, and direct them to move or attack as one (whichever is not in the lead can be set to automatically attack, which is handy for an archer). Each character has their own stats and equipment.
Beyond Divinity is divided into 4 acts; the first was designed to be relatively linear, but it opens up towards the end, and later acts have much more freedom of movement. In each act you can acquire a summoning doll, which allows you to summon a specific creature (skeleton, demon, etc.). You can control these summons directly (and depending on the doll, even give them some of your spare equipment to use) to help in combat, or simply use to carry loot.
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- Larian Studios
- HIP Interactive
- NA Release Date
- April 28, 2004
- MVGL User Score
- 5.8 by 15 User(s)
- MVGL Difficulty Rating
- Medium by 1 User(s)
- Added by
- 35 User(s)