Max Payne on Nintendo Gameboy Advance

Max Payne is a third-person shooter video game.

The game features a gritty neo-noir style and uses graphic novel panels (with voice-overs) in place of animated cutscenes to narrate the game, as it draws inspiration from hard-boiled detective novels by authors like Mickey Spillane. The game contains many allusions to Norse mythology, particularly the myth of Ragnarök, and several of the names used in the game are those of the Norse gods and mythos. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was the first game to feature the bullet time effect popularized by The Matrix.

Since it was developed on a far less powerful platform, this version differs greatly from the PC versions and its Xbox and PS2 ports: instead of a 3D shooter, the game is based on sprite graphics and is shown from an isometric perspective. However, the gameplay features have remained very similar to the original, aside of the perspective change, including the use of polygonal graphics for the characters. The story also remained the same as in PC and console versions, though some levels from the original are omitted, and the game still features quite a large part of the original's graphic novel sections, complete with some of the voice-overs.


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Game Information

Platform
Nintendo Gameboy Advance
Developer(s)
Mobius Entertainment
Publisher(s)
Rockstar Games
Genre(s)
Shooter
NA Release Date
December 18, 2003
MVGL User Score
6.0 by 2 User(s)
MVGL Difficulty Rating
N/A
Added by
5 User(s)

This game also exists on:
PC Playstation 2 Xbox Mac Xbox 360 Playstation 4 Playstation 3

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