Samurai Shodown V on Arcade

Seven years after the fourth game in the series, Samurai Shodown returns. In the game's time frame, this is the earliest game because it takes place in 1786 from January through the later summer, taking place two years before Samurai Shodown. The game is therefore considered a prequel to the series. This created its own issues with the series timeline.

The original Japanese version of the game also has a great deal of dialogue in single-player mode, but all of those scenes are simply left out when the game's language is set to English.
The overall gameplay was slightly altered. The gameplay was sped up slightly from Samurai Shodown IV, and the button layout was changed again.
The Slash/Bust system of the last few games was done away with, and each character now only had one version, though in several cases, the Bust mode was replaced by a new character of very similar setup.
Combo slashes, sidestepping and fatalities have also vanished. The basic moves have been modeled after the first games in the series. They consist of three types of slashes, a single kick, and various dodge maneuvers similar to Samurai Shodown II.

There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent. The creator and author of the Rurouni Kenshin manga and anime series was hired to design some of the new characters, and they were gradually revealed by way of silhouettes on the official website.


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Game Information

Yuki Enterprise
SNK Playmore
NA Release Date
October 10, 2003
JP Release Date
October 10, 2003
MVGL User Score
8.1 by 7 User(s)
MVGL Difficulty Rating
Medium by 2 User(s)
Kennosuke Suemura, Haruhiko Kuroiwa
Added by
10 User(s)

This game also exists on:
Neo Geo PlayStation 2 Xbox

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