In the sequel to Halo, Spartan-117, better known as the Master Chief, has returned to Earth, where he is promptly needed: despite all precautions taken, the Covenant have discovered the location of humanity's homeworld and are launching their attack. For some reason, however, their fleet is much smaller than expected. To solve this mystery, the Chief must return to the stars, learning more about the mysterious Halo rings and their constructors.

Meanwhile, the Covenant Elite who commanded the fleet at the Halo construct is blamed for the destruction of the ring and branded a heretic. The High Prophets grant him another chance, however: he is made the Arbiter, a special operative for the Prophets, ordered to carry out impossible missions. He will be dealing with dissent and rebellion among the Covenant - a conflict where he might find himself to be on the wrong side.

The player controls both the Chief and the Arbiter in Halo 2, a first-person-shooter in the same style as the first game. Its main gameplay characteristics are the same: only two weapons can be carried at a time (leading to a tactical choice as to which are to be taken), instead of a standard health points system there is the recharging energy shield (leading to an emphasis on finding cover during firefights), AI-controlled teammates will fight along the protagonist, and there are lots of sections involving vehicles.

New features include the ability to double-wield certain weapons, doubling the firing rate at the expense of accuracy and the ability to execute melee attacks or throw grenades. Part of the weapon arsenal is unchanged from the first game, but there are also some additions. The human projectile weapons are mostly new and include a pistol, shotgun, SMG and battle rifle. Returning are the sniper rifle and the rocket launcher. The Covenant energy-based weapons (still prone to overheating) from Halo all return, and new additions include several heavy hitters like the Brute Shot and Fuel Rod Gun along with the projectile-based Carbine and the Beam Rifle, both useful for sniping. The Energy Sword is a powerful melee weapon, able to kill most enemies with a single strike.

All vehicles from the original game also return: Warthog jeeps and Scorpion tanks for the Humans, Banshee fliers, Ghost gliders and Wraith tanks for the Covenant. A new addition is the Covenant Spectre, which with its rear-mounted cannon wielded by a dedicated gunner is comparable to the Warthog. A new player ability concerning vehicles is to board them while in use and either kick off the driver and take over, or in the case of heavy tanks, throwing in a grenade.

The multiplayer component of the game has been greatly expanded. On the Xbox, Xbox Live is now supported in addition to split screen and system link. The campaign can be played by two players in split screen. Competitive game types include Slayer and Team Slayer (standard free-for-all deathmatch), Capture the Flag, Assault (planting a bomb in the enemy base), Territories (controlling sections of a map for a certain amount of time), Oddball (finding a skull on the map and then holding on to it as long as possible) and more. All types have several built-in variants and can also be customized further. Players can choose from Spartan and Covenant Elite skins. The PC version comes with a map editor.

Source.


Reviews

Halo 2

Halo 2

Written by iNFERNAL on September 21, 2014 @ 1:54 pm

Halo... One of Bungie's ultimate creations in 2004. The long-awaited sequel to one of the most widely praised, most influential first-person shooters ever created. Despite a rather short campaign and a storyline that throws a brick in your face at the end and leaves you wondering if you should restart the...Continue reading...


Comments


ChucriBZJanuary 08, 2016 @ 4:28 pm
I spent a lot of time playing with friends on multiplayer, really fun that way than single player.
Game Information

Platform
Xbox
Developer(s)
Bungie
Publisher(s)
Microsoft Game Studios
Genre(s)
Action, First Person Shooter
NA Release Date
November 9, 2004
JP Release Date
November 11, 2004
EUR Release Date
November 11, 2004
AUS Release Date
November 9, 2004
ESRB Rating
M
PEGI Rating
16+
CERO Rating
C
ACB Rating
MA 15+
MVGL User Score
8.3 by 612 User(s)
MVGL Difficulty Rating
Medium by 30 User(s)
Composer
Martin O'Donnell, Michael Salvatori
Official Website
Added by
758 User(s)

This game also exists on:
PC

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