Injustice: Gods Among Us, known as Injustice: The Mighty Among Us in the Middle East region, is a fighting game based upon the fictional universe of DC Comics.
The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars. The game uses a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button that activates a unique ability or attack designed to showcase each character. For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats. Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.
The stages, based on locations such as the Batcave, Watchtower, and Fortress of Solitude, feature interactive environments and multiple tiers. Successfully connecting a heavy attack near the edges of the stage will launch the opponent into another part of the level. Each arena contains objects that the characters utilize differently depending on their class. For example, a gadget character like Batman can fire projectiles at a car to cause an explosion, while a power character like Superman can pick up the same car and smash his enemies with it. Players have the option to turn off interactive elements.
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