Metroid Prime Hunters is a first-person shooter and adventure game for the Nintendo DS handheld video game console. It was developed by American video game developers Nintendo Software Technology, and was released by Nintendo in North America in March 2006, in Europe and Australia in May 2006, and in Japan in June 2006. When the Nintendo DS launched in 2004, the console included an unrated early demo of Metroid Prime Hunters, titled Metroid Prime Hunters: First Hunt, in most regions.
At the beginning of the game, the governing body of the galaxy, the Galactic Federation, asks bounty hunter Samus Aran to investigate a mysterious message that originated from the Alimbic solar system. Traveling throughout the system, Samus discovers that long ago, a creature named Gorea destroyed most of the peaceful civilization that once lived there, the Alimbics. Before it could do more harm, the Alimbics sealed Gorea away. Samus learns that Gorea sent the transmission to the Galactic Federation, and that she must defeat the creature before it escapes its intergalactic prison.
Like the previous titles in the Prime series, Metroid Prime Hunters is generally classified as a first-person adventure to highlight the focus on navigation and discovery. However, the game differs from its predecessors with the removal of assisted aiming, more action-oriented gameplay, and the inclusion of an online multiplayer mode.
The player controls Samus Aran, who is equipped with a Power Suit that allows her to access her gunship from anywhere. She can scan almost any object in the game; the gunship will return relevant information retrieved from its database. An Arm Cannon is attached to the Power Suit, which she uses to attack enemies.
To enter small tunnels, Samus can roll into a Morph Ball, an alternative form of the Power Suit that decreases her size substantially. In this form, she is given an unlimited supply of bombs but is only allowed to use three at a time. She can use the bombs to defend herself and destroy small objects.
In Metroid Prime Hunters, the Nintendo DS's top screen shows Samus's HUD as seen from her visor, which displays the amount of remaining ammunition for the currently selected weapon along with her health; in multiplayer games, the number of kills and time remaining in the round are also shown. The bottom touchscreen displays the radar.When using the default control scheme, movement is controlled using the D-pad, and aiming is controlled by dragging the stylus along the touchscreen.
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