Castlevania: Aria of Sorrow on Nintendo Gameboy Advance

Normally a solar eclipse isn't a dangerous event, but for Soma Cruz being sucked through a portal and into Dracula's castle during one will turn his day into a total nightmare. As Soma you must venture through the castle and find a way out. As you do so, you will discover the true meaning behind the event, and why Dracula has risen yet again.

Although set in the future, all of the weapons and hazards are the same or similar to those seen in past Castlevania titles. Soma can find or buy weapons of all types such as swords, spears, and axes. Through his mysterious power of Dominance Soma can take the souls of his enemies and use their powers as his own, providing passive stat boosts, powerful magic, or even summoning them forth to fight on his behalf. Dracula's castle is a single continuous building, and as Soma's power of Dominance grows and he acquires more monster souls to power abilities he can bypass obstacles that were previously insurmountable. Players can link up with a friend's copy of Castlevania: Aria of Sorrow to trade souls between them.

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Comments


sullynathanJuly 12, 2017 @ 3:21 pm
Better than Symphony of the Night
MrGuiManJune 05, 2019 @ 12:45 pm
Better than Symphony of the Night²
GoatseMasterOctober 25, 2019 @ 6:45 pm
almost
LoreleiNovember 09, 2020 @ 6:07 pm
Not as good as I remember it. Soma is way too strong and has way too much health, making 3/4 of the game way too easy. Many of the bosses are simply recycled from SOTN, the castle designs is also one of the worst in any of the metroidvanias - some areas are cheaply mirrored and others don't make sense at all (hidden gardens). Soundtrack reaches from earpearcingly annoying to mediocre at best (the awful CPU-chip of the GBA doesn't help). It's also probably the shortest Metroidvania, I was able to finish it within only 4 hours. Better than Symphony of the Night? Absolutely not.
Game Information

Alternative Titles
Castlevania: Akatsuki no Minuet, キャッスルヴァニア ~暁月の円舞曲~
Platform
Nintendo Gameboy Advance
Developer(s)
Konami Computer Entertainment Tokyo
Publisher(s)
Konami
Genre(s)
Action, Adventure, Platformer, RPG
NA Release Date
May 6, 2003
JP Release Date
May 8, 2003
EUR Release Date
May 9, 2003
ESRB Rating
T
CERO Rating
A
MVGL User Score
8.5 by 551 User(s)
MVGL Difficulty Rating
Medium by 166 User(s)
Composer
Michiru Yamane, Takashi Yoshida, Soshiro Hokkai
Added by
794 User(s)

This game also exists on:
Mobile Nintendo Switch PC PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S

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