The Legend of Zelda: A Link Between Worlds on Nintendo 3DS

The Legend of Zelda: A Link Between Worlds is the sequel to 1991's The Legend of Zelda: A Link to the Past; (while in the West the titles of the two games differ, the Japanese version adds but a «2»). The player is in control of Link, who has to explore a world (or two) and overcome a quantity of dungeons, to rescue Princess Zelda and free the world from the forces of evil. Action is displayed from a top-down view.

Unlike in some of the previous Zelda installments, Link can venture into most dungeons in free order. Traditional tight relation between each of the dungeons and one of Link's items — which the solution of the dungeon hinges upon — is maintained; for the first time in the series items aren't hid in their relative dungeon, yet, for the large part of them, available at the shop of Ravio, a rabbit-like shopkeeper. The hookshot, hammer, ice rod, and many other items are rentable and purchasable from there from the beginning of Link's adventure: rentals cost little, yet the item is lost if Link happens to die; purchases cost more, yet grant permanent possession, and the possibility to give the item one upgrade. An energy bar, which decreases when Links uses any depletable object, and replenishes by time, replaces the series' «ammunition» system: this time Link does not carry bomb or arrow stocks with himself.

The game world, Hyrule, closely reprises that of the previous game; however, contrarily to the tradition of the series, this adventure is world-driven: many areas of the world are reachable from the early stage of the game, and dungeons can be ventured through in order at will. Two-sided game world structure has been kept. Puzzles are encountered not only in dungeons, but also in the open world; a part of them revolves around the game's 3D visual effect; owing to this, while A Link Between Worlds is playable on 2DS, solving some puzzles gets less intuitive. A new skill Link has is to flatten: as a bidimensional being he can for instance slide along surfaces, make his way through narrow passages, and perform several other moves required to overcome puzzles.

DS touch-screen display shows the world, or dungeon, map; notes can be taken on it by placing pins.

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Comments


jimmybNovember 21, 2013 @ 12:32 pm
Is anyone picking this game up tomorrow?
Riju97August 04, 2014 @ 6:06 am
This was actually my first Zelda game, and i loved it! Hopefully I'll be picking other titles too
OlaOctober 05, 2014 @ 1:15 pm
this is my first zelda game too 😃 , I really enjoyed it ;v;
SussurloApril 05, 2016 @ 5:56 am
Too short
KK-girl12345April 23, 2016 @ 1:09 am
I loved it but it was a little short, it would be nice to have more and maybe another difficulty level for experience players but other than that it was fantastic
AntiheroAugust 01, 2016 @ 10:58 am
The game is good but it's really short. I collected every maimai, heart piece, treasure that was placed in a puzzle location (ruppees aren't too much of an issue in this game) and got all heart pieces in under 20 hours. But I did pick it up for 20 euro so maybe it was a euro per hour
ShyGuyPanicAugust 30, 2016 @ 7:34 am
My most wanted Zelda title.
TimmyApril 20, 2017 @ 9:57 pm
Libertad, bendita libertad.
evayumeSeptember 14, 2018 @ 10:08 am
LINK BETWEEN TWO WORLDS
TheScepticGuyApril 28, 2019 @ 2:59 pm
Being able to do the game in any order you want is great
Game Information

Alternative Titles
Zelda no Densetsu: Kamigami no Triforce 2
Platform
Nintendo 3DS
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Genre(s)
Action, Adventure
NA Release Date
November 22, 2013
JP Release Date
December 26, 2013
EUR Release Date
November 22, 2013
AUS Release Date
November 23, 2013
ESRB Rating
E
PEGI Rating
7+
CERO Rating
A
ACB Rating
G
MVGL User Score
8.4 by 1226 User(s)
MVGL Difficulty Rating
Medium by 108 User(s)
Composer
Ryo Nagamatsu
Added by
1954 User(s)

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