Metal Gear Solid 2: Sons of Liberty is a stealth action video game directed by Hideo Kojima, developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2 in 2001.
It is the fourth Metal Gear game produced and directed by Kojima and the direct sequel to Metal Gear Solid. Its release was followed by an expanded edition, Metal Gear Solid 2: Substance for PlayStation 2, Xbox and Windows. Metal Gear Solid 3: Snake Eater, a prequel to the entire Metal Gear series, followed in 2004. In 2008, a direct sequel, Metal Gear Solid 4: Guns of the Patriots was released.
The story revolves around a massive offshore clean-up facility that has been seized by a group of terrorists that call themselves "Sons of Liberty", backed by a rogue special forces anti-terrorist unit "Dead Cell". They demand a massive ransom in exchange for the life of the President of the United States, and threaten to destroy the facility and create a cataclysmic environmental disaster if their demands are not met. The motives and identities of many of the antagonists and allies change rapidly, as the protagonists discover a world-shaking conspiracy constructed by a powerful organization known as the Patriots.
The game was well-received, shipping over 7 million copies worldwide and scoring an average of 96% in Metacritic's aggregate, making it the fourth highest-rated game on the PlayStation 2 and the 14th highest-rated game of all time.While the gameplay was almost universally acclaimed, critics were divided on the philosophical nature and execution of the game's storyline, which explores themes such as memes, social engineering, political conspiracies, and artificial intelligence. It has been considered the first example of a postmodern video game, and has been cited as a primary example of artistic expression in video games. The game was controversial due to its complex postmodern narrative and unconventional protagonist.