The Legend of Zelda: Phantom Hourglass on Nintendo DS

The Legend of Zelda arrives on the Nintendo DS with The Legend of Zelda: Phantom Hourglass. This game starts off where the Wind Waker for the GameCube ended. Link, his friend Tetra and her gang of pirates are sailing unexplored seas when they come across a ghost ship. When Tetra wants to explore the ship she disappears and Link, who goes after her, falls into the sea and becomes stranded on an unknown island.

While remaining true to the traditional Legend of Zelda formula, this game's controls are drastically different from other Zelda titles. This time you only use the touch screen to make Link move and attack instead of buttons. For example, swinging your sword is done with a short line horizontally or vertically in front of Link, or by tapping on a specific enemy. Link can somersault forward by having the player draw a small circle on the edge of the screen while running. The boomerang can be thrown in a specific path by drawing its exact route on the touch screen.

You can also use the touch screen to make notes of secret treasures and items on the map simply by writing them down. Sailing across the sea is also done by simply drawing the route on the map. While the route is being traveled, the player can pan the screen around to look out for enemies and other obstacles. The ship's route can also be changed while traveling if something else catches the player's attention. Later on, the player can even go fishing in the sea, using the stylus to pull the rod and reel in their catch.

The game is presented in the same cel-shaded style as the Wind Waker but it is displayed from a classic top-down perspective.

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Comments


RuggarellJune 27, 2015 @ 2:08 pm
The tower section was horrible but other than that it was decent.
AntiheroAugust 01, 2016 @ 11:01 am
The temple set up was appalling but the game was still better than Spirit Tracks.
HersyAugust 03, 2016 @ 9:19 pm
This is a clear exaple of why is creativity and innovation in the gaming industry dying. Fans are absolutely uncapable of accepting any new concept that is introduced in an established series. And even while this game's reputation as "the worst zelda game" is widely spread, this is by abslolutely no means a bad game. It's a GREAT game. The controll scheme is perfect for a handheld console, the level design is brilliant, the story is apealing, the characters are memorable, the item mechanics are ingenious and the puzzles are ****ing masterpieces. It's main flaw would be it's low difficulty, but to be fair, there are no games in the Zelda franchise that could be considered hard (except the original release and Zelda 2) It's a Nintendo DS masterpiece that anyone who owns one should give a try. ALL WHAT IS WRITTEN HERE CAN ALSO BE APPLIED TO SPIRIT TRACKS.
goinbacktotangierDecember 02, 2018 @ 11:00 am
bland ass game
Game Information

Alternative Titles
Zelda no Densetsu: Mugen no Sunadokei, ゼルダの伝説 夢幻の砂時計
Platform
Nintendo DS
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Genre(s)
Action, Adventure, RPG
NA Release Date
October 1, 2007
JP Release Date
June 23, 2007
EUR Release Date
October 19, 2007
AUS Release Date
October 11, 2007
ESRB Rating
E
PEGI Rating
7+
CERO Rating
A
ACB Rating
G
MVGL User Score
7.2 by 1337 User(s)
MVGL Difficulty Rating
Medium by 123 User(s)
Composer
Kenta Nagata, Toru Minegishi
Added by
2003 User(s)

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