Legaia 2: Duel Saga (known as Legaia: Duel Saga in Japan) is a 2001 console role-playing game developed by Prokion and published by Sony in Japan and Eidos Interactive's Fresh Games label in other regions. It was released for the PlayStation 2 as the sequel to the 1998 title Legend of Legaia.
Legaia 2: Duel Saga continues its predecessor's approach to turn-based battles, the "Tactical Arts System".
The game also does away with traditional magical Abilities; with the exception of Ayne and Maya (whom is a magician who can cast elemental magic), all other party members can only access magic through items, or their "Origins."
Also featured in the game are a large amount of mini-games, quests and optional challenges to take on. A guild is present at the town of Kravia, from which players can choose to undertake quests; there's a casino at paradise isle Phorchoon; minor characters in several towns challenge Lang with small dares, such as planting rice and side-jumping.
This game doesn't follow the story to the first Legaia game, but instead creates a fresh, new legend simply built on the world of Legaia.
Legaia 2: Duel Saga is centered around a group of people known as "Mystics"; these people are outcasts, usually shunned by the rest of the common folk who mistake them for monsters. It is not without reason, though, since they can summon nature spirits called "Origin".
One of these Mystics is Lang, a youth adopted by the militia leader of the small village of Nohl and recruited into its defense force to protect the Sacred Azure Stone, a mysterious crystal which supplies the town with endless water.
The game begins on Lang's first day at work, which sets a series of events into motion that ultimately put the fate of the world in danger. Started with the ambition of a Mystic to creating a new world by destroying the current one, Lang teams up with his fellow adventurers to save the world.
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