Tales of Phantasia was remade three years after its Super Famicom release, for the PlayStation, selling 769,000 copies.
The remake was released only a year after the second game in the series Tales of Destiny had been released. The remake runs on an enhanced Tales of Destiny engine and benefits from all the enhancements and refinements to the gameplay it had to offer. For example, Chester, who relied on brute force in the Super Famicom version, was given nine TP-consuming moves, which carried over into future versions. Also carried over from Tales of Destiny was the voice-acted face chats (skits), but now the user simply needs to push select on the world map to see them, rather than stand still for awhile on the world map as in ToD. In addition, it gave birth to many new features still seen (and being improved upon) in modern Tales sequels today, such as cooking, and titles. As in Tales of Destiny, the player has the ability to control any party member (as well as take Cress, the hero, out of the fighting party, something Tales of Destiny didn't allow with Stahn Aileron and his team). Many other changes, such as adding a fully animated anime style opening sequence, new sidequests, new spells, a new summon, a new playable character, and a more player-friendly battle encounter rate were also added. The audio was remastered at a higher quality with additional channels.
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