Baroque on PlayStation 2

Baroque is a console role-playing game developed by Sting Entertainment and published by Atlus in the United States, originally developed for the Sega Saturn and later ported to the PlayStation. It was later remade by Sting, where it was to be a planned exclusive for Japan. However, Baroque was scheduled for release in the United States on March 18, 2008 for the PlayStation 2 and Wii.Atlus USA eventually released both versions of the game on April 8, 2008.

The objective of Baroque is to guide the nameless, mute, and amnesiac player character through the Neuro Tower to the bottom floor.Randomly generated, the majority of the layouts of the Neuro Tower's floors change each time the player ventures inside. Portals found on each floor of the tower will transport the player to the next floor. Death in Baroque does not result in a game over screen, but advances the plot, unlocking cutscenes, areas, and comments by the non-player characters. The Neuro Tower expands after certain conditions are met.

Set after a world-altering cataclysm called the Blaze that took place on May 14, 2032, Baroque focuses on a nameless, mute, and amnesiac protagonist. Early on, he finds himself tasked with purifying the Meta-Beings, once-human creatures that have lost themselves to the delusions inside them, and reaching the bottom floor of a tower to gain redemption for his forgotten sin.Through his interactions with the other characters and unlocked cutscenes, the player learns about the back-story and characters.


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Comments


awesomesoxzDecember 03, 2019 @ 12:21 pm
An interesting concept and not as bad as it's made out to be, but still. Blegh.
Game Information

Platform
PlayStation 2
Developer(s)
Sting Entertainment
Publisher(s)
Sting Entertainment
Genre(s)
RPG
NA Release Date
June 28, 2007
MVGL User Score
6.1 by 17 User(s)
MVGL Difficulty Rating
Hard by 5 User(s)
Added by
43 User(s)

This game also exists on:
Nintendo Wii

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