Castlevania: Symphony of the Night on PlayStation 1

As a descendant of Dracula, you must end the vampire bloodline. Can you rid the world of this unspeakable terror? Uncover the mystery of Castlevania and challenge an adventure as legendary as its name. Over 140 different enemies, bosses, and ghastly creatures. Awesome magical spells - transform into a bat, a wolf, or etheral mist. Hidden weapons, secrets, and characters...the largest Castlevania ever!

Castlevania: Symphony of the Night, is an action-adventure game developed and published by Konami in 1997. It is the 14th installment of the Castlevania series, the first installment released for the PlayStation, and a direct sequel to Castlevania: Rondo of Blood.

Symphony of the Night was an important milestone of the Castlevania series. It steered the series away from the standard level-by-level platforming formula of older titles and introduced a new style of open-ended gameplay mixed with RPG-like elements that would be emulated by most of its successors. A similar, earlier form of this type of gameplay existed in Castlevania II: Simon's Quest. The development of these features can be attributed to Koji Igarashi, the game's writer and one of the team's newest members. Igarashi, a noted fan of 2D games, was instrumental in refining the game's control scheme. His primary motivation for the abrupt design change was seeing dozens of Castlevania games in the "used" bargain bin in Japanese video game stores, as linear Castlevania games offered limited replay value after completion. He also established an official Castlevania canon, in an attempt to tie up several loose ends in the series' time line during Symphony of the Night. Other notable staff include character designer Ayami Kojima and composer Michiru Yamane.

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Comments


TheScepticGuyJanuary 14, 2017 @ 5:49 am
Exploring will never be this much fun again.
JayfroCNovember 26, 2018 @ 12:19 pm
Played this game for the first time a few months ago. It holds up amazingly well.
goinbacktotangierFebruary 09, 2019 @ 11:59 am
don't really get the amount of praise this game receives. it's an alright game, good soundtrack and all, but the whole pace of the game feels really sluggish to me, which is not a good thing given how comparatively little variation in gameplay it offers. oh well, I guess it's just not for me.
Whisky-kunAugust 02, 2019 @ 11:44 am
This is simply a Masterpiece.
ArcueidSeptember 23, 2021 @ 9:41 pm
It's sadly not as good as I remember it. Alucard becomes too strong too quickly, making the game a walk in the park. The inverted castle is just more of the same and by the time you obtain the Alucard shield / Rod you've pretty much unlocked god mode - in a game that already lacked any real challenge. The soundtrack is still phenomenal and one of the best works Michiru Yamane ever composed.
Game Information

Alternative Titles
Akumajou Dracula X: Gekka no Yasoukyoku, 悪魔城ドラキュラX 月下の夜想曲
Platform
PlayStation 1
Developer(s)
Konami
Publisher(s)
Konami
Genre(s)
Action, Adventure, Platformer, RPG
NA Release Date
October 2, 1997
JP Release Date
March 20, 1997
EUR Release Date
November 1, 1997
ESRB Rating
T
CERO Rating
B
MVGL User Score
9.0 by 862 User(s)
MVGL Difficulty Rating
Medium by 242 User(s)
Composer
Michiru Yamane
Added by
1273 User(s)

This game also exists on:
Xbox 360 PlayStation 3 Sony PSP Sony PS Vita PlayStation 4 Sega Saturn Mobile PlayStation 5 Xbox One Xbox Series X/S

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