A fighting game to end all fighting games. A sequel to Soul Blade, Soul Calibur takes place in a time inspired by a mixture of 16th-century ancient China and oriental medieval fantasies and legends.

All characters have weapons and distinct fighting styles with over 100 individual moves per character. In addition to high, mid, and low attacks, characters can hold/throw, block, and perform special attacks -- one or more of which is deemed "un-blockable" and must be avoided by ducking, jumping, or rotating around your attacker.

In addition to several locales in which to fight and alternate models/costumes per character, the Dreamcast conversion of Soul Calibur contains many additional features over the arcade coin-op, including hidden characters and locales, a campaign mode, and tournament mode. There is also a "museum" where you can view character profiles and view motion-captured martial arts demonstrations.

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Game Information

Platform
Arcade
Developer(s)
Namco
Publisher(s)
Namco
Genre(s)
Fighting
NA Release Date
September 4, 1998
JP Release Date
July 4, 1998
EUR Release Date
September 4, 1998
MVGL User Score
7.8 by 15 User(s)
MVGL Difficulty Rating
Medium by 2 User(s)
Added by
21 User(s)

This game also exists on:
Sega Dreamcast Xbox 360 Mobile

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