Soul Blazer on Nintendo Super NES

It's been said that money is the root of all evil, and the Freil Kingdom is no exception. After King Magridd makes a deal with the ruler of all that's evil, the kingdom begins to deteriorate. You've been chosen to save it from annihilation. You're going to have your hands full here--you've got to free the empire's captive souls, rescue a beautiful maiden, and free an imprisoned inventor. But wait, most importantly, you'll need to teach the King a thing or two about greed and integrity. In this extensive RPG, you'll have to journey through six stages to restore the kingdom. You'll have a full arsenal, plenty of armor, and magic on your side, but when you get to the final showdown with Deathtoll, will it be enough?

Soul Blazer is an action RPG in the top-down style of The Legend of Zelda. Battles are not turn-based - the player directly attacks enemies and dodges them. As they progress, they also unlock special items which allows them to complete tasks for characters or access special areas (such as the Dream Rod, which transports you into someone's - or something's - dream). Unlike Zelda, the game has an experience meter, and the player levels up and becomes stronger as they defeat enemies. The game's unique hook is that there are "Monster Lairs" spread all over the land of Friel. When they destroy all the enemies in a lair, they don't come back, and when they step on the empty lair, it restores part of the game world, bringing back anything from plants, to animals, to people, to buildings and more. Each restored soul helps in some way - for example, the player can climb regrown ivy to reach new areas, reunite families by bringing back husband and wife, rebuild cities by restoring architects, and talk to characters to complete even more quests.

The player's main goal is to find six Stones, which allow them to gain access to the World of Evil, where Deathtoll resides. These stones are guarded by key characters in different parts of the world, usually the rulers, who require the player to defeat a boss character to rescue them. While most of the game allows them to progress in a linear fashion, there are certain souls that can only be restored by killing monsters that can't be harmed with their earlier weapons. The player will need to find special weaponry and then backtrack to previous areas to rescue these souls. It's also advisable to revisit previous locations, as certain characters may have new sidequests to complete which can reward them with new items to make them even stronger.

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Game Information

Alternative Titles
Soul Blader, ソウルブレイダー
Platform
Nintendo Super NES
Developer(s)
Quintet
Publisher(s)
Enix Corporation
Genre(s)
Action, RPG
NA Release Date
August 1, 1992
JP Release Date
January 31, 1992
EUR Release Date
January 27, 1994
MVGL User Score
6.9 by 44 User(s)
MVGL Difficulty Rating
Medium by 11 User(s)
Composer
Yukihide Takekawa
Added by
85 User(s)

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