Written by Gauntlet on September 06, 2016 @ 12:12 am
Oh man, where do we even begin?
Power creep is WAY too blatant in the game. You'll find out when you accidentally stumble into an event you're not meant to enter until later in the game when you have higher tier cars unlocked.
The engine is completely reused from ProStreet, complete with the frame rate mysteriously increasing while in tunnels and improperly working taillights. With that being said, gameplay is really boring and doesn't bring anything new to the series. If anything it dumbed gameplay down. Cars can't be upgraded into higher tiers like ProStreet, which makes the aforementioned power creep even worse.
Customization is identical to ProStreet, which is subjective. Autosculpt returns as well. One of the flaws, however, is that body kits are very limited and border on rice, which is really glaring on cars with only one option such as the Koenigsegg CCX.
Also the story is generic. Undercover cop enters a corrupt city to stop a drug ring or something and ends up betrayed. How many times have I seen this plot before?
One of the game's saving throws is the soundtrack is amazing. It really fits the gritty atmosphere the game attempts to set with various electronic and rock tracks.
If you do decide to play it, get the PSP version. It's slightly improved compared to the steaming pile of dog shit that is the console version, with more cars and better physics. The plot is the same though, and there's no free roam option (I discovered it accidentally via a glitch).
This game was planned pretty badly the year it was released, and for good reason.
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