Written by Mur96 on January 25, 2017 @ 11:03 pm
First of all: Its pretty obvious that the franchise got on the Rock Band all-in-one band experience wagon. Compared with Rock Band 2, we can see the problems over here. Now, standalone, is... not that impressive anyway.
The best we can get about it is gameplay-wise. You have what you can expect: The guitar, the bass, and now the drums and vocals. In that aspect, I had a good time. Some additions like the sweeping sectors of some songs are fun an somewhat refreshing, the bass open-note is certainly interesting (but stupid), and I personally prefer the GH Drum design, with 5 colors.
Game Modes, well, you can expect the same too, but with some new stuff and quirks.
First of all its the character creation mode. Its a fine addition to the role if you want to make your own rockstars and the aspect of buying new stuff maintains a game objective. Also, the ability to edit the clothes of the already trademarked characters is well received.
Second of all its the career mode. Last GH game you had to play in solo and co-op to unlock some different songs, but the core gameplay was really the same. Now, because of the different ways of playing, you have a revamped career mode, where each instrument has its difficulty tiers. In a way, its good to have more than one way to play, but at the same time it can be a little tedious because of repeating alot of the same songs 4 times, at minimun. But that is up to you.
As we know, GH likes to throw some sponsor, and now some real rocking stars. This year we have Ozzy Osbourne (in a pretty good model), Zakk Wylde (that looks like a HOBO-ish version of Santa Claus), the drummer of Blink-182 that I dont care that much,. Ted Nugent, Sting (with a song that is not The Police, so I care even less) and the musical waifu of that time, Hayley Williams. We know it: Just big names. BUT we have some special things around them that Ill talk about when I get to the songlist. Also, you have as a
guitarist some battles, but they are not that important like in GH3, so are just an add-on for the people that wanted to play GH3 but picked the wrong disc.
Last feature is the not-so-famous-neither-infamous-cuz-not-alot-of-people-cared Guitar Hero Music Creator Suite, where you can create some MIDIs to recreate some stylized, not-that-awesome songs. Heck, its like an even more complex way to make Guitar Pro 5 tabs. And that is not fun. But, hey, not my cup of tea.
Graphics-wise, is not that impressive of a game. Its pretty stylized in the rock world, with some pretty arenas, enviroment design, and a lot of body exaggeration. You know, rock attitude. Its not really a high-specs, console-roaster game, but it doesnt look bad either. What it DOES look a little strange are the animations. The mouth movement is sometimes really stiff, and the character animatiions for the songs is... not memorable in any way. Just a rock band playing rock. The over-the-top-ness of past games is gone.
Now, what makes this game pretty discusable is the Songlist selection. Good god, is weird. It IS weird. Let me explain, because is pretty hard to digest:
GH1 had a rock and punky selection of songs. A pretty short one, and with a lot of bands from the producers. It has some of the most classic rock songs of all time, and manages to mix it with songs from somewhat-new artists. All in horrendous covers. But hey, it was the first try.
GH2 had a more hard-rock, metal oriented approach, even with experimental takes with Primus. Heck, even some risky inclusions like My Chemical Romance. But all the songs packaged really well, and the songlist of the game seemed really complete and fun.
GH3 is a mixture of positive and "why the hell is this even here". But, certainly, a really close approach to a Metal Guitar Hero. Maybe its not better than GH2 in terms of a complete package, but the selection and style of the game gave it an own personality, and the asociation with Metal genre was born. GH3 maybe does not have an unique selection, but its pretty memorable, and straightforward.
GH:WT is a package of great songs with A LOT of filler. In general terms, it feels like half of the list is bonus songs. Positively, we had a complete Tool tier, and THAT is excellent. Two Ozzy Osbourne songs, Dream Theater closing the game... I dont really know, its like the last tiers are the best part, really. Hell, even Beat It by Michael Jackson, as a risky maneuver, was a GREAT addition to the setlist. Then you have your radio hits, like classic Hotel California, Sweet Home Alabama, Dammit, Everlong... yeah! Great songs! Then Paramore, some Bon Jovi, and a lot of great or good songs... but then, we have boring sections like 311, Lacuna Coil, and... well.. the problem of this game it that the long setlist is not making it any good, but more tedious and worse. Some song selections are just out of the line of the past games. This is not an straightforward, fast-paced game with SOME slow songs. Its like there is a lot of slow songs in this game, and that could be fine if the game did not go against the roots of Guitar Hero: Playing hard rock, powerful songs with energy and passion, that including Heavy Metal, Punk, that bad excuse for metal called Nu Metal (but still fun!).
As a game, the music selection of those games was Fun, at least in the mayority of its approach, and you can remember like a lot of them, eighty percent. GH:WT you will remember like half of the songs, some of the other you will remember them because you listened to them before on the radio, and the other bunch is lost. Its not memorable in any way. The tiers are sometimes badly structured: having 2 of 3 songs of a tier being slow is a bad choice, and making a slow song an encore is even worse.
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