Written by sullynathan on July 09, 2017 @ 5:25 pm
7 missions into DMC 4 and the most boring parts are walking around because of how slow it is. The game also hasn't done a good enough job yet of mixing enemy types, far too many encounters with regular demons.
Going from Nero to Dante is really jarring, I don't know another game in recent memory in which you're forced to change main characters mid way through and re-learn new mechanics, move-sets, weapons and more. Personally I don't mind too much because I've been playing these games a lot and I really like Dante but for a newcomer this would be really annoying.
Being able to change styles at will with the combination of the already great combat is really flashy and fun, plus Pandora is a great gun in this game. One downside though is that camera is somehow worse than DMC 3. I had few issues with DMC 3 camera, it was mostly static and only obscured enemies a very small amount of times, but DMC4's camera doesn't adjust itself even when an enemy is literally blocking the screen.
So far the only two bosses I'm not that fond of are Echidna and Dante. I liked Echidna as a boss when I fought her with Nero, his grabs worked very well but with Dante things didn't pan out like I wished. Fighting Dante with Nero was a shitfest though, he just had the upper hand in every way.
The Savior boss is a pretty shit boss. For a game series like DMC to have a boss that focuses heavily on platforming while having almost non-existent platforming mechanics is pretty shit. I just found myself jumping around the place way too much on this boss. Jumping back from Dante to Nero so close to the end is far less forgiving than the jump from Nero to Dante half way through the game. Mission 19 and the return of the dice boardgame style is really annoying as well. The design of the mission is stale and frustrating as you watch the dice roll to a random number and consistently land on the red dot on the board. This mission is so randomized to the point that it makes combat boring because there is either too much of it or too little of it. Finally ,you now have the luxury of fighting nearly every single boss 3 times by the time you finish this mission. Compare fighting Echidna, Bael & Dagon, Agnus & Berial 3 times throughout the game to fighting Vergil 3 times in Devil May Cry 3. Each encounter with Vergil was fought with increasing difficulty, new moves, a different location and increased power and skill from the player.
Proud souls are a good enough change to just collecting red orbs to upgrade your abilities and weapons but you need far too many proud souls to upgrade abilities. You also don't get to use your proud souls unless you quit a mission, finish a mission or die during a mission.
My favorite bosses were
Overall Devil May Cry 4 was a fun game with the best combat in the series but a lot of shitty missions. In hindsight nearly every boss in the game is good apart from the Savior and Echidna, but fighting the same bosses multiple times in the same format throughout the game is boring. After beating the game I also counted how many enemy types exist in Devil May Cry and there are only 10 different enemy types, 2 of these enemy types have a more powerful variation and one of these enemy types is non-combative. Compared to Devil May Cry 3's 20 enemy types and increased number of bosses, Devil May Cry 4 is severely lacking. Devil May Cry 4 might have the best combat in the series, but Devil May Cry 3's combat was also great too. DMC 4 could have been a much better game.
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- Action, Adventure
- NA Release Date
- July 8, 2008
- JP Release Date
- July 24, 2008
- EUR Release Date
- July 11, 2008
- AUS Release Date
- July 10, 2008
- ESRB Rating
- PEGI Rating
- CERO Rating
- ACB Rating
- MVGL User Score
- Tetsuya Shibata, Kento Hasegawa, Masami Ueda, Shusaku Uchiyama, Kota Suzuki, Akihiko Narita, Rei Kondoh, CHAMY.Ishi, Shinichiro Sato