Written by crisisdeive on October 19, 2017 @ 2:56 am
First set on Midgard, a city powered by Mako Energy and owned by ShinRa E. Company. Well, the Mako Energy were really was the big deal here because it uses Lifestream as it source, and Lifestream gives life to the planet, overuse of such energy will eventually kill the planet. Avalanche, a rebellious group of people were against towards such abuse and were trying to stop ShinRa's operation.
What makes the game's story so great was, it doesn't focus on a single routine. Cloud, a member of Avalanche, after meeting a certain person learned and remembered what bigger threat lies beneath other than the company they were currently dealing with. The operation of Dr. Hojo called the Jenova Project from some years ago were coming into fruition, with a intentional negative result. An ex- SOLDIER named Sephiroth arose once again to claim the life of the planet which he assumes belong to his Mother. The team decided to pursue the resurrected Sephiroth and prevent his disastrous schemes.
The game uses the basic Playstation D-Pad controls, and regarding the controls, the fixed game screen, the graphics and the directional movements were quite.....troublesome, its so hard to find where's the right path or a walkable and passable routes are. Most of the paths are located in blindspot that will make you randomly charge to every wall you'll be crossing through the game, especially on caves.
The battle uses an Active Turn-Base system, which the character's turns is determined by obviously, their SPD Stats. There are 3 active characters for battling. Because Cloud is a permanent active member, the games leaves you only with two changeable active party member that can be changed outside of battle and town, or at certain point of the game.
Empower your characters basically through leveling up and gear them up with equipments, and speaking of equipments, each characters only have 3 equipment slots which was for Weapon, Armour and Accessory. But, there are gems called Materia that can be inserted in your equipments and drastically boost your character's stats and abilities- well, abilities for characters all came from Materias, and Materias can be transfered from one to another which means, everyone can gain and use the same skills and abilities, which kinda not my thing. The only thing that tells them apart other than their looks, names and weapons were their Limit Breaks, each characters have up to 4 sets of Limit Breaks. Limit Breaks works like some kind of desperate attack which can be triggered at the brink of a character's death.
Still, this way of boosting your characters is so unique, and FFVII does it quite perfectly. There are dozens of mini game in-game like the famous Chocobo Race, skiing and other strange game inserts, which kinda lack controls, trust me, I played some of them because the game requires me to do so.
Whats makes the characters so interesting- except for Barret is how well they did their part to support the story, and how their attitude develops throughout the game. That makes each of them- except for Barret important.
Cloud, our main protagonist joined the Avalanche as a mercenary. He had some uncertain characteristics that soon will be built up by his comrades. His past is shrouded in mystery, like almost all the other main protagonists you'll be using in other games.
As you'd love some characters in this game, you'll as well be annoyed with some characters- especially Barret, which naturally, an ingredient for a good story and plot build ups.
The music inserted in-game (as far as everyone who played this game knew) was undenyingly outstanting, well I think almost all JRPG and RPG succeed in terms of in-game music but, there are only few of them that can make you remember each and every scenery in the game, its like listening the the music after you finished the game will tell you the whole story again and again.
Yes, and by making you recalling the scenes like Dejavu, Aerith's theme really hits the spot, if you know what I mean.
Each towns and places plays different musics, although some of them sounds pretty familiar or the same with the other game inserts. Battle music and Boss Battle- or maybe I should say The Sephiroth Battle (wow, I'm shivering here, seriously), is whaaaaa fhuuu fhaaa!! The song's title is One Winged Angel and played during the battle against the latter, the song will make you remember the intense battle and struggle you went throughout the whole Jenova Arc (wow, this feels). Final Fantasy VII does one of the most memorable and epic music in the history of my gaming experience so far disregarding the exagged inserts on the newer games nowadays. Well, the one I'm really praising here was the game developers and the people who arranged the game music, I'm telling you this, the world knows that your efforts did really paid off. 4 thumbs up for you guys.
This is the first Final Fantasy game I cleared, and I'm not really a fan of Final Fantasy games, I'd just play this game out of my curiousity and by my friend's recommendation. Playing this game on PC Port for about 32 hours really worth my time, this game widely offer lots of sidequests and extras.
The vast open world is outstanding, the skies, mountains, plains and deep down the ocean, there's so much to venture in-game and discover secrets and encounter hidden bosses and items. Roam around the world by airship, plane, amphibic vehicle, by submarine or just simply travel by foot.
Whatever you chose, you can experience the feels of adventure. Still, the landscapes must undergo fixing, finding a passable areas with 75% of random encounters is quite annoying. And plus, as everyone is concerned, the unskippable summon Materia cutscene. Despite all that, its the story that really matters for me- or how well the way this game executed its story.
This game's story doesn't really make difference from other RPGs I've previously played so, what makes this game really special? For those who judge this game without playing it, I can now say that shut your fucking trap up, so here. In more than a hundred game titles I've played so far, only few of them did introduce the character and carried the story out with unquestionable details, all story and characters got flaws, everyone knows that. The story, character developments and music does a good combination. This game really deserves it board ratings but I can't say that its the best game out there and I'm giving it an overall ratings of 9.4 out of 10.
- Playstation 1
- NA Release Date
- September 7, 1997
- JP Release Date
- January 31, 1997
- EUR Release Date
- November 17, 1997
- AUS Release Date
- November 17, 1997
- ESRB Rating
- PEGI Rating
- CERO Rating
- ACB Rating
- MVGL User Score
- Nobuo Uematsu