Game Review - Tom Clancy's Splinter Cell on PC

Written by HyperDebtRay on March 16, 2018 @ 12:35 am

Starting with the PC support, the game does not support widescreen resolutions unless you get the widescreen fix from another site. Also the controls on mouse and keyboard are super clumsy and slow which kills the flow of gameplay. In response I've managed to remap my gamepad to keyboard strokes which made things so much better even though in fire fights I have to take my right-hand off the gamepad and move it toward the mouse to aim. It's a compromise I've had to make as the controls are never perfect.

Speaking of gameplay, I've finished a run-through of hard mode and have almost lost my sanity. Hard mode is so laughably broken that I'm not even sure whether the Developers didn't even QA it for balance or Developers dropped the ball on fixing glitches and bugs. Here is my usual routine:

1) Let's quicksave to be safe :)
2) AI glitches out and
- Enemies see me through walls
- Enemies spot me in complete darkness
- Alarms go off even though I hide all the bodies
- Enemies spot me 2 or 3 stories above them
- Other glitches
3) Die in 2-3 shots :(
4) Reload quicksave
5) Repeat every 2 minutes

Gameplay is like a mashup of Assassin's Creed and Metal Gear Solid except it does most things worse than both games.

In terms of traveling from room to room or infiltration of a target location, the mechanic is alright I suppose, sometimes it's difficult to spot where Fisher can climb leading to a lot of lost minutes looking for that specific ledge to advance to the next objective. Some of the controls are quite finicky here as for example you cannot hug the pipe if you are too close to the ledge or if you want to drop to the ledge but accidentally drop to your death.

Shooting accuracy is terrible, one main mechanic is shooting out light sources so that you can move around in darkness. Except for the fact that you may end up having to shoot the light bulb several times as the bullet buries itself into the wall at point blank range. Things do get a little better once you get the rifle as you can know zoom in and steady your aim for better sniping. It also contains an ammunition total of 60 which leaves the handgun completely useless.

Sneaking mechanic is also not good, I don't know if this is just for Hard mode but the detection rate is so high with enemies that there is no incentive to actually be sneaky on kill missions. You will have more success just taking people out with the rifle than actually being stealthy. Using crouch mode and moving slowly is sooooo slow that by the time you catch up to the enemy's backside they will turn around and shoot you. If you use crouch mode but use the regular movement speed they will immediately hear you and shoot you. If the game does not allow me to actually implement stealth into my strategies then again I'm just going to throw stealth out the window and shoot everybody on kill missions.

Graphics are OK, I understand that this is a pretty old and dated game. The best part is the effort they put into the lighting. Except for the fact that you need to put on your night vision to actually see where you're going leaving the lighting mostly unappreciated for most of the game.

Pro-tip: Play on Normal
Pro-tip: Save often

Hopefully my experience will be better on Pandora Tomorrow.


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Game Information

Platform
PC
Developer(s)
Ubisoft Montreal
Publisher(s)
Ubisoft
Genre(s)
Action, Adventure
NA Release Date
February 19, 2003
EUR Release Date
February 28, 2003
ESRB Rating
T
PEGI Rating
12+
MVGL User Score
7.5
Composer
Michael Richard Plowman
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