Game Review - Black Desert Online on PC

Written by MyChaos on January 18, 2019 @ 8:14 pm

- Great Graphics
- Over Power Character customization
- Open world with a good combat system
- Easy money through fishing / farming / tradint / housing
- Metrology system + day
- Login rewards

- No coin conversion system for pearl (as in guild wars 2)
- The main quests + side quest become repetative
- Mediocre voice actor
- Classes blocked by gender and unbalance
- Main Story (poor)
- Lack of customization of armor
- No control for the newbies tutorial
- Pay-to-win elements

From criticism I?ve read, this game has two types of players. Simple players (like me) who like to have a good time without resorting to extra items and Pay-to-win players who are the ones who like to spend money on extra items, which in my opinion are more expensive than the game itself game.
Attention that I am not criticizing these players, just think that a MMORPG who does not have a system like in Guild Wars 2 convert gold to gems and vice versa is to discard the store game. If we see Pay-to-win is optional in this game.

But putting it aside is a vast open world to explore with beautiful graphics having a system day and night and metrology, which includes many Main and side quests to do of various types but can become repetitive. I think black desert is one of the morgs with a wide customization for the characters, although the classes are locked to the genre.

One of the things I think is very cool in this game was the GPS. Just select the mission and click the T (key by default) and there goes our character with or without mount to the destination alone, can sometimes be stranded in the villages but nothing to help us to uncouple and resume the path.

In this world there are no waypoints the move has to be made ?on foot? like in the real world which is realistic certain point, many players do not like this system and tastes are not discussed.

Each place traveled day or night, with good or bad weather, is quite ?enemy? in the neighborhood to farm, not forgetting that each place has its minimum and maximum level.

The combat system is easy to notice, there are several combination of attack and the rotation with mouse makes system easy without many complications.

On each discovered village the player can acquire several houses of various types, residence, storage or workers just have enough resources for the effect, not forgetting that one can level up certain divisions in certain villages.

Of the various villages there are many quest to do of various types and when I say many it is MANY. What gets lost a bit in the interaction with the npcs are the voices and the dialogues that do not correspond to what they say. There are additional quests in some npcs but you have to talk to him and make some sort of Puzzle to progress until you unlock the quest among other additional options.

The player can acquire new items for his character through quests or loot of the boss and enemies, but if they are waiting for an armor all beautiful it is better to forget it. For this purpose you have to purchase from the game shop and as there is no currency conversion you soon have to spend cash to have a beautiful armor/outfit.

There are logins rewards of three types that the player can acquire each time he enters the game. One of the things I liked in this game was even without playing the pharmac coins player.

I missed a tour of the main menu when I played the first time, I think today I still do not know full well all options. One of the annoying things about the game is the message that appears at the top half to say that someone has succeeded or failed to merge the X-weapon, among other messages, this should be optional if the player wants to see him active in the game options.

What exists after finishing Main Story which in turn is mediocre, are PvP, GvG, Gathering or create a new character from a different class and do the process again.

In my opinion the negative part of this game is roughly the store of extra items. As I have mentioned in some paragraphs above a MMORPG to which you pay for and don?t give opportunity for the players to convert the normal game currency into the special currency of the store for me that slip. If it was still an F2P I still understood why, but in this case I do not understand, apart from that the cost of the items is ridiculous because they cost more than the game itself. In Guild Wars 2 this does not happen, items do not cost more than the value of the game, there was only once I bought gems but the rest was all from conversion Gold to gems.

Of course Pay-to-win is optional, in my case I have no intentions of spending a single cent for this game.

Gameplay Rating: 8
Story Rating: 5
Graphics & Visuals Rating: 10
Sound Rating: 7
Overall Rating: 7


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Game Information

Pearl Abyss
GameOn Japan, Daum Communications
NA Release Date
March 3, 2016
JP Release Date
July 14, 2015 (KO)
EUR Release Date
March 3, 2016
MVGL User Score
Official Website
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