Game Review - Metro Exodus on PC

Written by subzerobelow on March 24, 2019 @ 3:53 am

Metro Exodus had the promise with making it seem this would the last game and a good send off to a niche but beloved franchise. While the game it's self-looked beautiful and overwhelmingly promising, the truth couldn?t be farther. Game breaking bugs, laughable animations and the loss of its linear narrative turned itself into a seemingly shallow story. While pretty in nature and made a good look at what the future of ray tracing could be, I can?t recommend this game for newcomers and only those that are seriously dedicated to the series.

What starts as a simple extension of the crafting system from the second game, becomes to be problematic for what would be the add-ons and extra content of the open world. To get said upgrades in metro last light the player needed to use ammo to buy the necessary upgrades, this forced the player to be very reliant on ammo for both fighting and buying. It also added a layer of subtle world building by showing the scantiness of resources in a post-apocalyptic world. In Metro Exodus, it was extended to add two more resources with metal and chemicals creating a more generic resource management system that moved away from the simple cleanness of the previous system. Upgrades also have to be found by scavenging certain highlighted areas around the map, forcing the player to spend time clearing enemy camps that have no importance in the greater picture, leading to continuous repetitive firefights and stealth. The enemy variation was interesting this time around. Some seemed straight up taken from the fallout franchise such as the feral ghoul and mirelurks(shrimps for the game), on the other hand, some like the centipedes and blind ones are difficult and scary, while also being a very creative addition of the game. I found they all had there uses for fighting against the player with each having deep tactical gameplay you had to work around. On this comes the massive amount of game breaking bugs and glitches. I don?t usually mention this topic as they are rare or only a momentarily diversion for most games, but when it gets to the level of Metro Exodus it needs to be mentioned. Bugs ranging from unable to use certain features to having to relaunch the game to fix. It breaks immersion and separates me as the player from the game, losing the charm that had kept me engaged up to this point.

With this comes a much weaker narrative with the implementing of the open world vs the linear narrative of the previous two titles. Switching to an open world format makes sense with the addition of the Aurora, as exploration is a necessity now and restricting it would probably be worse off but the story for the previous games really benefited from a linear experience with a bigger focus on the characters. Exodus is significantly linear with the open world element being small in scale but that loss of focus really shows in the lack of development in the cast of characters which is a problem in its own right with the series being a more solo experience then one of a large cast. There is a case to be made either way to open world or pure linear but in the end, the game fell flat with its characters with the notable exception of our three main characters Anna, Miller and of course Arytom. Alongside this comes the mediocre soundtrack which doesn?t push the game much further in any direction. Coming in a little over an hour the soundtrack is half ambient music and the other half being thematic transformations of ?exodus?, with that song being the motif of the game. The motif did help specifically with the ending which I found to be well crafted for what it had to work with, bringing a slight somber joy to the world as you leave a dangerous world behind.

Metro Exodus had things going like the absolutely gorgeous visuals that truly showcased some of the best to come for next-gen graphics. I ran the game on a 2080-I9 9900K build that I recently made and the ray tracing plus Nvidia works blew me away, from the slight sway of the strands of grass to the fur of the watchman as they tear for my neck. The ray tracing on the global illumination of the world was most shocking with light looking incredibly diffused and dynamic. I really appreciate the work put into the game but in the end, it was only there to cover up the jagged shallow depth of the game. It has yet to be seen if this is the last of the metro series as the game will be a bittersweet end to a beloved niche franchise. I only recommend this game to those that are already heavily invested in the books or games, as for others your time is better spent elsewhere. You can find the game on the Epic games store (which I highly recommend AVOIDING due to many varied reasons and wait for the 1-year time exclusive to end) for currently $50 at the time of writing. Specs to run are very high with a minimum of a 1050 and in the end, I bestow the game a gracious 5.5/10.

Gameplay Rating: 4
Story Rating: 4
Graphics & Visuals Rating: 9
Sound Rating: 5
Overall Rating: 5

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Game Information

Platform
PC
Developer(s)
4A Games
Publisher(s)
Deep Silver
Genre(s)
Action, First Person Shooter, Survival
NA Release Date
February 22, 2019
JP Release Date
February 22, 2019
EUR Release Date
February 22, 2019
AUS Release Date
February 22, 2019
ESRB Rating
M
PEGI Rating
18+
CERO Rating
Z
ACB Rating
MA 15+
MVGL User Score
8.0
Composer
Oleksii Omelchuk
Official Website
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