Written by MrPapillon on June 12, 2020 @ 8:20 pm
++ Beautiful love letter to the original games
+ Recruit 'Em All
+ Most recent evolution lines + mega-evolution
+/- Boss battles
- Friends areas removed
- Story a bit short and simple
-- Rogue exploration quickly becomes boring
Consider picking up this game if:
-> You loved the original games, or you are a veteran of the Pokemon Mystery Dungeon series
-> You like dungeon crawling games, particularly the Mystery Dungeon subgenre
-> You like the Pokemon universe and want to immerse yourself even more
Pokemon Mystery Dungeon: Rescue Team DX is a rogue RPG game and the remaster on Nintendo Switch of two original GBA games Red Rescue Team and Blue Rescue Teams, key figures in shaping the Mystery Dungeon subgenre. It adds a fresh layer of paint to the formula and brings the original first games of the Pokemon Mystery Dungeon series to the Nintendo Switch.
Rescue Team DX is first and foremost a beautiful love letter to the original games. It takes the original artworks of the game and brings their full potential on the Nintendo Switch ; landscapes are gorgeous, music are remastered (it even features soundtrack of other entry in the series), original artworks are brought back, and so on.
One key feature ot this game compared to other dungeon crawling games is the incentive to "Recruit 'Em All"; you are provided with a lot of camps to invite other Pokemons to follow you on your adventures. You can even evolve them (provided you reached a certain point of the story).
In addition, the remaster brings the most recent evolution lines to the games ; if a Pokemon that was present in the original games received evolutions in the future generations of Pokemon, those evolutions are added to the remaster (for example, Sylveon, that didn't even exist at the time of the original games, is there). They even implemented Mega-Evolution by means of the "Awaken" status that a Pokemon can get while in a dungeon. They did not however add all other Pokemons, but ~400 Pokemons to recruit is already high enough.
For some dungeons (particularly story dungeons), you will encounter bosses ; not only it was probably quite a challenge to traverse a dungeon to its end, but also at the last floor you will have another not-so-trivial challenge with a boss. You better be prepared and carefully manage your items and moves throughout the dungeon. Some of these boss battles are quite interesting; hazards are often added that you won't be able to ignore.
However, if you understand enough of the mechanics of the game, you can easily prepare yourself such as you can easily cheese most of the boss battles, which decreases their difficulty to almost 0.
Sadly, they didn't bring back Friends Areas and instead replaced them with camps (same as the most recent entries in the series). This is quite a shame because it would have been very gorgeous to see them with the graphics of the remaster.
One problem that was already present in the originals is the simplicity and shortness of the story. Half of the content of the game is "post-game", and the story is so fast that you wouldn't even know you were at the end of the games if the credits didn't roll. The story itself is quite interesting, but sadly it doesn't follow through for the rest of the content, especially with legendary Pokemons. There is never a good explanation as to why you really fight each legendary, and why you can recruit them. It can often be summarized with that simple sentence; "I'm angry because you are here. Oh, you beat me, I will join you."
Finally, my major drawback, which is a negative point I have for every Mystery Dungeon games, is the sense of boringness and repetitiveness of dungeon crawling. Exploring a floor and finding the next staircase quickly becomes a hassle, especially for long dungeons that has 75 to 99 floors. You end up by always doing the same things over and over ; fighting Pokemons, searching for the staircase, grabbing some items (if your box is not full of course) and voilà. It is indeed there that the incentive of recruiting Pokemons comes handy as it spices a bit the exploration. But once you've recruited, it's back to plain old floor exploring.
Despite the drawback that I have, the game is still a joy to play ; simply playing through the story or recruiting them all, depending on your tastes, should give you a very pleasant experience. I would recommend the game to any Pokemon fan or dungeon crawling fan. If rogue games are not your cup of tea, just make your way elsewhere; there is not enough points that sort out this game from the Mystery Dungeon genre.
Story Rating: 6
Graphics & Visuals Rating: 9
Sound Rating: 8
Overall Rating: 8
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- Nintendo Switch
- Spike Chunsoft
- Adventure, RPG
- NA Release Date
- March 6, 2020
- JP Release Date
- March 6, 2020
- EUR Release Date
- March 6, 2020
- AUS Release Date
- March 6, 2020
- ESRB Rating
- MVGL User Score
- Official Website