Game Review - Etrian Odyssey Nexus on Nintendo 3DS

Written by Justykanna on January 29, 2021 @ 7:33 pm

Etrian Odyssey Nexus wraps up the Etrian Odyssey series that ran five games long (not inlcuding remakes) between the DS and 3DS handheld game systems and that's exactly how they treated this game - the ultimate finisher.

For those that aren't familiar with the story, you're essentially tasked with creating a team of five heroes to explore the world, roam dungeons, create maps and solve tasks. All this, to get to, or solve, the mysteries of the Yggdrasil tree. This game takes content from previous games and meshes them together. And oh boy, did they ever. In fact, I only played Etrian Odyssey IV and V and I could tell what they pulled from each game. This goes anywhere from character classes, dungeons, music and avatars. This is essentially Super Smash Brothers Ultimate, but for the Etrian Odyssey games. They do introduce a new class, the Hero, but all the others are from other games.

The game play is a mix of a dungeon crawler and a turn-based JRPG. You lurk around each dungeon's arrangement to either find your objectives, fight enemies and/or advanced to the next floor. Leveling your team is probably one of the most satisfying things because you get skill trees where you can completely customize how your team plays. The game does make you think pretty hard how to solve problems on a consistent basis between the dungeon mechanics and battle sequences. Due to this, the game is, by no means, easy.

One of my minor gripes with this game is that they didn't include English VOs here, where as they did in Etrian Odyssey V and the two remake titles. It's minor, but I would have liked to see that included here because the quips in battle added a lot more. Yuzo Koshiro's OST is still impressive, even though a large chunk of this one are tunes from previous games. I remember when I first heard the boss battle music to Etrian Odyssey IV, I completely flipped.

Fortunately (or unfortunately, depending how you look at it) enjoyment of the game comes centric to how much you like your team. The character classes give enough description that you'll generally know what each class' identity is, but if you build a team of five tanks, you're probably not going to have a good time. This game is pretty flexible with what classes you can finish the game with though - especially because you're allowed to give each party member a "sub-class" *ie: they get skills from a different class, but with less skill points. You generally want a party that has a bit of everything though. You are given tools to reclass and recustomize your party members though so if you decide halfway through the game you don't like a party member (or multiples), you can swap them out. I always love creating characters because you can change their avatar, colours that go with it and their voice tones - it's a really nice touch.

Etrian Odyssey has had such a long history on the Nintendo games and the series has certain evolved over the years - just ask anyone who has played the very first game, then Etrian Odyssey Nexus. They've learned what players like and what players do not and made sure to address most concerns in this game. The team previously had hinted they will be back for the Switch some day, but as of this review, nothing new has surfaced.

Gameplay Rating: 10
Story Rating: 8
Graphics & Visuals Rating: 9
Sound Rating: 9
Overall Rating: 9

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Game Information

Alternative Titles
Sekaiju no Meikyū X, 世界樹の迷宮X
Platform
Nintendo 3DS
Developer(s)
Atlus
Publisher(s)
Atlus
Genre(s)
RPG
NA Release Date
February 5, 2019
JP Release Date
August 2, 2018
EUR Release Date
February 5, 2019
AUS Release Date
February 5, 2019
ESRB Rating
T
PEGI Rating
12+
CERO Rating
A
ACB Rating
PG
MVGL User Score
7.6
Composer
Yuzo Koshiro
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