Written by BroRocker on September 23, 2015 @ 3:51 pm
Going into 2014, Titanfall was probably hyped more than any other game. It had won a lot of awards at several conferences the year prior and there was a pretty massive marketing campaign behind the game leading up to launch. The question is, "did it deliver?"
The simplest way to describe Titanfall would be to say that it's essentially Call of Duty with mechs. Respawn, the studio behind Titanfall consisted of a lot of people who had worked on the extremely popular "Modern Warfare" games, and you can clearly see a lot of elements from that series in Titanfall. This isn't necessarily a bad thing; however, it's similarities do hurt the game in standing out in some ways.
Obviously, though, the big deal and selling point of the game are the Titans (the mechs), and that part does make this game stand out from other fps games currently in circulation.
Every game type in Titanfall is basically 6v6. You play as a "pilot" and you use a lot of weapons that look and play like they're straight from Call of Duty. You also have a suit that allows your character to do a lot of parkour to get around. You can run up walls, do double jumps, and perform other maneuvers that help you get around the map fast and avoid enemy Titans. As you kill NPCs and other players you gain points and when you have enough points you get your Titan, which launches onto the map for you to rendezvous with and take control of. Taking control of the Titan is where most of the fun is in this game. What's really great is that playing as the massive Titan is just as smooth as playing outside of it. The game does a really good job of integrating these two vastly different play styles and meshing them together in a way that makes sense.
Also on each team are a large number of NPCs that replenish as quickly as they're killed off. One thing I like about this is that if you struggle in PvP, you can go after the NPCs and rack up points for your team and for you to get a Titan. One of the hardest things to deal with in fps games is getting matched against players whose skill level is too far above everyone else and they can go on to dominate the game. While it certainly may not help you to win every encounter like this, it at least gives lower-skilled players a chance to compete more and to have a means of getting Titans without taking down higher skilled players.
The worst part about this game is the "campaign" (if you can call it that). It is only playable through online multiplyer and can be beaten in one sitting in less than 3 hours. Technically there are two campaigns, but it's just playing both sides of ongoing plot conflict, which consists of the same missions and has the exact same overall outcome no matter who actually wins the skirmishes. The sheer fact that there isn't a single-player element to this game and that the campaign serves more as an afterthought are a bit of a downer for Titanfall.
So, to me, this game has both a bad and good side. I think the gameplay itself is great. While the elements introduced in Titanfall aren't quite as unique now as they were on launch, it still offers a dynamic and fun experience. Respawn really did a good job integrating the Titans into the gameplay; however, I do believe they could have been featured more than what they were, but I do understand the balancing issues that could have caused. The biggest issue, though, is the fact that the campaign is so short and boring and that there is nothing in this game but multiplayer. While it certainly was a lot of fun to play, I don't believe the game should have been full-priced on launch because of the severe lack of content.
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- Respawn Entertainment
- Electronic Arts
- First Person Shooter
- NA Release Date
- March 11, 2014
- EUR Release Date
- March 13, 2014
- AUS Release Date
- March 13, 2014
- ESRB Rating
- PEGI Rating
- MVGL User Score
- Stephen Barton
- Official Website