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Binary Domain

Binary Domain is an original squad-based shooter by Toshihiro Nagoshi, the creator behind some of Sega's most well-known video game franchises, including the critically acclaimed Yakuza series. Campaign play in Binary Domain features a trust based system in which the maintenance of relationships developed with AI squadmates are crucial if they are to follow orders. The game also features full destructible robot enemies, a wide range of weapons and a robust range of online multiplayer options.

Who is Humanity's True Enemy? Binary Domain puts players in the middle of a fast paced and intense battle for humanity against androids called the "Hallow Children" in 2080 Tokyo. Fighting through the derelict lower levels of the city, players control an international peacekeeping squad that soon starts to question their surroundings and the choices they make, especially as they realize that the androids appear to think that they are human and they witness the dramatic divisions within society. In the face of this struggle the question becomes, are these these robots becoming more human, or are humans becoming more like machines?

Gameplay and the Consequence System Gameplay in the campaign of Binary Domain is single player and mission-based, but uniquely interactive. Players assume the role of Dan Marshall, the leader of a multinational squad of commandos known as the "Rust Crew." The different characters of the squad each have different skills and personalities which must be exploited. Players are always Dan, but also command all other squad members, communicating with them either through a headset or via their controller. As players progress through the game they build dynamic relationships with AI squadmates based on the overarching cause and effect component of the game known as the Consequence system. Within the Consequence system, the player's competence in command, as well as their demonstrated understanding of their squadmate's skills, and even the way they talk to squadmates determines the amount of trust each has in Dan. Maintaining a high level of trust ensures that commands are followed, whereas a low level of trust can result in the opposite. Players can only take a certain number of AI squadmates into missions, and with some skills being exclusive to certain characters, maintaining relationships is crucial in the fight against the Hallow Children and the player's survival in the field. The Consequence system also affects the way that the campaign of the story plays out, with the use of different characters in different situations influencing events and outcomes.

Full-featured Multiplayer Support Binary Domain 2-10 player online multiplayer support. Seven game modes are represented in this, including: Free For All, Team Death Match, Team Survival, Operation (government forces vs. resistance forces), Data Capture, Domain Control and a 4-player co-op mode. All modes feature the choice of five character classes: Soldier, Scout, Sniper, Heavy Gunner and Striker. Each has a different appearance and different weapons.

Key Game Features

  • Experience dual layered Tokyo with a run down and derelict lower city and a clean and technologically advanced upper city
  • In the heat of battle, motivate and build trust within your squad and test your ability to make real time, difficult decisions knowing there will always be consequences
  • Fully destructible and highly resilient robots adapt to the damage they sustain encouraging you to analyze each enemy, find their weaknesses and dispose of them in the most efficient way
  • Alongside a full armory of unique weapons, put emphasis on the skills that will benefit you to increase your resilience to attack, your speed and your firing accuracy
  • Beyond the 10 hour single player campaign, take your skills online and compete against others in various multiplayer campaigns that supports up to 10 players

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Game Information

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Platform
Xbox 360
Developer(s)
Yakuza Team
Publishers(s)
Sega
Genres(s)
Third Person Shooter
NA Release Date
February 28, 2012
JP Release Date
February 16, 2012
EU Release Date
February 24, 2012
AUS Release Date
February 23, 2012
ESRB Rating
Mature 17+
PEGI Rating
PEGI 18
CERO Rating
CERO D
ACB Rating
M
MVGL User Score
7.2 by 33 user(s)
MVGL Difficulty
2.0000
Composer(s)
Mitsuharu Fukuyama
Website
Official Website
Added by
44 User(s)

This game also exists on:
PlayStation 3 PC Xbox One Xbox Series X/S

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