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Baroque

The objective of Baroque is to guide the nameless, mute, and amnesiac player character through the Neuro Tower to the bottom floor. Randomly generated, the majority of the layouts of the Neuro Tower's floors change each time the player ventures inside. Portals found on each floor of the tower will transport the player to the next floor. Death in Baroque does not result in a game over screen, but advances the plot, unlocking cutscenes, new areas, and comments by the non-player characters. The Neuro Tower expands after certain conditions are met.

A more concise genre for this game to fall into would be the Dungeon Crawler.

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Game Information

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Platform
Nintendo Wii
Developer(s)
Sting Entertainment
Publishers(s)
Atlus
Genres(s)
NA Release Date
August 29, 2008
MVGL User Score
5.6 by 11 user(s)
MVGL Difficulty
-
Composer(s)
-
Added by
25 User(s)

This game also exists on:
PlayStation 2

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