Neverending Nightmares is a video game developed by Infinitap Games. It is a horror game drawing inspiration from the lead designer Matt Gilgenbach's personal struggles with obsessive–compulsive disorder and depression; in an interview, he stated that he was "trying to create that feeling [of bleakness and hopelessness] in Neverending Nightmares".
The player takes the role of Thomas, a man who "wakes up" from one nightmare and into another. As the player navigates Thomas throughout the game, the nightmares become progressively worse and worse, including the horrifying monsters that lurk within them. Each time Thomas dies in a nightmare, comes across some serious cause of depression, or commits self-harm, he will "wake up" again in either the same nightmare as before, or into a different one. This acts as the game's checkpoint and save system. Throughout the game, which is implied to be set in the late 1800s, Thomas must explore various locations in his nightmares. These include a mansion, a cemetery, an insane asylum, a forest, and a hospital. The game contains a total of three different endings, all influenced by the player's actions and resulting nightmares.
Neverending Nightmares features a 2D hand-drawn line art style heavily influenced by the works of Edward Gorey. It uses a minimalist user interface, forgoing onscreen prompts and loading screens during play in order to increase immersion.
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