Half-Life 2: Deathmatch is a multiplayer first-person shooter video game. Developed by Valve Corporation, it uses many of the assets from Half-Life 2, and the same Source engine. It features unique levels, optimized for multiplayer arena play, and a few new weapons. Also included are portions of the game's source code, which were the basis for many early Source-based multiplayer modifications. The game is the successor to the popular multiplayer component of the original Half-Life, but is offered as a separate product from Half-Life 2. Deathmatch, like Half-Life's multiplayer, does not develop any part of the plot or story of the Half-Life series.
The Deathmatch mode includes most of the features seen in other games that can be played in deathmatch mode, such as Quake, Doom or Unreal Tournament. The most notable of these features are: instant respawn; weapons that have specific spawn points; and special abilities (sprint, flashlight, etc.). A team deathmatch mode also exist, where players are organized in two teams, Rebel and Combine, both of them with different characters that appear exactly as they do in Half-Life 2.
The aim of the deathmatch is simple: the player must kill other players to score points. The game is server based and each server contains different rules for each round. Therefore there is no default time limit or kill limit for each round.
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This game also exists on:
PC
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