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Unreal Tournament 2003

Over a century has passed since Liandri Corporation first began the Tournaments, and while the tradition lives on much has changed in the world around it…

Seventy years ago an invasion fleet appeared in human space, wiping out virtually all resistance before it could begin. Humanity, a race that had taken pride in its freedom suddenly found itself bound by the shackles of an ancient race vastly superior in numbers and technology.

The Empire quickly established a foothold among the worlds of its latest acquirement, using propaganda and brute force where necessary. Those who swore allegiance to the Emperor found that life wasn't so different under the new rule, and for some it even improved. But for those who would not kneel before their new rulers, death awaited them on the prison planets scattered across the sectors. The Emperor and his counsel, at first repulsed by the idea of the tournaments, soon began to see the advantage of providing the populace with a form of entertainment that both enraptured the viewers and reminded them where disobedience would lead them.

Arena worlds were picked from the harshest of the prison planets, and the training began. People who had watched the Liandri Tournaments with savage glee found themselves on the arena floors fighting for their lives again and again, as the alien technology ripped them back from the brink of death until their minds finally collapsed under the strain.

Examples were made of the more vocal dissidents, each broken and remade in the image of the darkest nightmares, to show the scorn the Emperor felt for the weaklings who opposed him. Not all the participants took part unwillingly. A race of beings previously unknown slaughtered the new combatants with reckless abandon, taking pride in the ease at which they butchered the new meat. For all they cheered during each battle, every time another human died the spirit of the men and women who watched grew weaker.

Now that the Tournaments have become a fixture of the Empire's power, the aristocracy has begun to take part as well, in carefully orchestrated battles that pose no real danger to their lives. Unlike their prisoners, these Highborn can not use the resurrection technology so readily available, without losing their status as ones tainted by madness. To kill a Highborn is to kill him forever. The only hope for mankind is that a champion will rise from the ashes of their civilization and succeed against all odds, to hold the Emperor's life in their hands.

• Wield multiple weapons, including favorite blasters from the original Unreal Tournament and brand new, awe-inspiring implements of destruction! • 6 different races and over 35 characters, 30 maps, class-specific combos, role assignments, teamwork directives, and recharge stations for ammo and health. • Feast your eyes on breathtaking graphics, powered by advanced Unreal Engine technology, that go beyond the cutting edge. • Never die the same way twice! Sophisticated in-game physics does away with "seen-it-before" animations and effects • Power up on adrenaline to unleash Special Moves - a completely novel concept in first-person shooters that adds a new dimension of unpredictability and skill to a favorite genre, and to each battle you dare to wage!

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Game Information

image
Platform
PC
Developer(s)
Epic Games, Digital Extremes
Publishers(s)
Atari
Genres(s)
First Person Shooter
NA Release Date
September 30, 2002
EU Release Date
October 4, 2002
AUS Release Date
October 19, 2002
ESRB Rating
Mature 17+
ACB Rating
MA 15+
MVGL User Score
7.9 by 39 user(s)
MVGL Difficulty
-
Composer(s)
Starsky Partridge
Website
Official Website
Added by
56 User(s)

This game also exists on:
Mac

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