Age of Empires, is a history-based real-time strategy computer game. The game allows the user to act as the leader of an ancient civilization by advancing it through four ages, (Stone Age, Tool Age, Bronze Age, and Iron Age) gaining access to new and improved units with each advance.
Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, for example, trees that are cut down will not grow back.
Twelve civilizations are available. Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.
A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Nomad/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.
The game features four single-player campaigns in which the player is required to complete specific objectives. Campaigns are a collection of scenarios which are completed in a linear fashion. The campaigns follow the history of the Egyptian, Greek, Babylonian and Yamato civilizations; there's also a complete campaign specially made for the demo version that takes place in the Hittite empire. Aside from the campaigns, there is a game mode called "random map", in which a different map is generated for each new game. Variations of random map, such as the resource-heavy "death match", are also available.
Age of Empires also facilitated online and network play with up to 8 people simultaneously
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