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Quantum Conundrum

Quantum Conundrum is a first-person puzzle platform video game. It is designed by Kim Swift, who formerly worked at Valve as a lead designer on the critically acclaimed Portal.

The plot stars a quiet 12-year-old boy as its main protagonist. One day, he visits the mansion laboratory belonging to his uncle, an eccentric scientist and inventor named Professor Fitz Quadwrangle (voiced by John De Lancie). Shortly after his arrival, an explosion occurs as a result of a failed experiment, causing the professor to disappear. The boy then discovers a special glove with the power to change dimensions, which he decides to use to find out what happened to his uncle.

Quantum Conundrum is viewed from the first-person perspective and emphasizes contained puzzle elements. The objective is to explore Professor Quadwrangle's manor, solving puzzles and challenges in order to progress from room to room.

The primary game mechanism is the Interdimensional Shift Device (shortened to ISD) - at the press of a button, the player can switch into one of four different dimensions. To do this, they must first locate special batteries and place them into colored receptacles, which subsequently creates a dimensional rift. The geometry of the normal environment is retained when switching dimensions, but changes are made to the aesthetics, and the physics and properties of objects are altered significantly. One of the dimensional options is the "fluffy dimension". When swapped to this, the environment takes on a bright white, softened look. This causes objects to become 10 times lighter in weight, allowing the player to interact with them in ways that would not be possible in the default dimension. The other dimensions slow down time to a twentieth of its ordinary speed, make objects become 10 times heavier in weight, and reverse the direction of gravity.

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Game Information

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Platform
PC
Developer(s)
Airtight Games
Publishers(s)
Square Enix
Genres(s)
Puzzle
NA Release Date
June 21, 2012
JP Release Date
June 21, 2012
EU Release Date
June 21, 2012
AUS Release Date
June 21, 2012
MVGL User Score
7.1 by 32 user(s)
MVGL Difficulty
2.5000
Composer(s)
-
Added by
70 User(s)

This game also exists on:
Xbox 360 PlayStation 3 Xbox One Xbox Series X/S

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