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Anachronox

The first artifacts were found about three hundred years ago. Left by some long-dead alien race, strange mysterious devices were found all over the galaxy. Dubbed Mysterium Technology (or "MysTech" for short), these ancient machines are considered prized collectibles, even though their purpose has never been fully understood.

Perhaps left behind by the same mysterious race, interstellar travel proved possible by planet-sized spheres in space called Senders. By flying toward one of the spikes on its surface, a ship is shot through a hyperspace tunnel, and can travel across the boundless reaches of space to another Sender. Senders have become the hubs of lucrative trade and galactic civilization. At the center of the universe lay Sender One, and inside the shell of this titanic Sender floated the city of Anachronox.

Theory has it that Anachronox was once home to millions of quarantined aliens who slowly died of some sort of horrible plague (Anachronox literally means "poison from a previous time"), leaving this city to fall to ruins, to be taken over by the refuse of the galaxy as the center of their nefarious dealings. Here our story begins

Sylvester "Sly" Boots sat in Rowdy's, a seedy bar on the seediest street in a section of Anachronox called "the Bricks". After being beaten up for not paying off a debt in time, Boots realizes he's gotta get a job or he's dead meat. He gets work as a bodyguard, hired by an old man named Grumpos. They travel to a planet, which suddenly splits in half! Boots is thrown into a large galactic mystery of who is trying to crush our universe and why. Soon Sly is joined by his lackey robot, an old flame turned mercenary, his holographic secretary, and a renegade scientist on a journey across six planets, trying to find the answer....

Anachronox ("uh-NAK-ruh-nox") is a 3rd person, 3D role-playing game (RPG) using the heavily modified Quake 2 engine (32-bit graphics, particle system, spline-based camera scriptor, APE programming language). The player controls up to three characters at a time, from an eventual cast of seven, exploring the galaxy. Gameplay is exploration and interaction of the environment, melee with various galactic foes, and discovery of unique weapons and items that aid you on your quest. You can choose different characters to play and different ways to do things, leading you to different events and areas in the game. Each character has different Battle Skills with unique effects, and World Skills they can use to access places and info the other characters can't. For instance, one character can talk to computers, another can "Yammer" people, annoying them so much by blathering on that they provide the info you need!

Exciting features include the third-person camera; real 3D battle sequences in context; 2D and 3D mini-games; lipsynched dialogue and facial expressions (mesh-deformation) during in-engine cinematics; multi-source blended directional vertex model lighting; procedural models; procedural textures (interform, etc); environment mapping; specular highlighting; various multitexture effects (shaders, etc); robust, powerful particle system (editor shipped in box); epic storyline with a rollercoaster of emotion; and tons of amazing weapons effects.

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Game Information

image
Platform
PC
Developer(s)
Ion Storm
Publishers(s)
Eidos Interactive
Genres(s)
RPG
NA Release Date
June 25, 2001
EU Release Date
July 6, 2001
ESRB Rating
Teen
MVGL User Score
7.3 by 8 user(s)
MVGL Difficulty
-
Composer(s)
Will Nevins, Darren Walsh, Tony Diaz, Matthew Hembree, Kevin Geist, James Palmer, Ron Jones, Will Loconto
Website
Official Website
Added by
26 User(s)

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