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Castle Wolfenstein

World War II rages across Europe. Castle Wolfenstein is occupied by the army of the Reich and converted into battlefront headquarters. You have been captured and brought to the Castle for interrogation by the dreaded SS. From a hiding place behind the stones of the dungeon, a dying cellmate produces a Mauser M-98 pistol fully loaded with ten bullets and gives it to you. Your new mission: Find the Nazi war plans and escape Castle Wolfenstein alive.

Castle Wolfenstein is an action adventure game from MUSE demanding fast thinking and quick manual response. Use game paddles, joystick, or your computer keyboard. Castle Wolfenstein generates an unlimited variety of castle layouts, each more difficult to escape than the last.

Castle Wolfenstein is notable for being the first game that incorporated stealth-based gameplay mechanics. The player navigates the hero through the top-down corridors and rooms of the castle. The main gameplay challenge lies in dealing with the guards who patrol the castle and will be alerted to any noise made by the player. It is possible to shoot the guards, but the ammunition in the game is scarce, and some guards are very hard to kill, so the preferred course of action is moving without being noticed. If the player surprises a guard with a gun drawn, the guard will surrender, and the player will be able to frisk him for valuable items. The player should also search the treasure chests scattered across the castle. Some of them contain war plans, which are essential for winning the game; others have useful items, such as bullets, grenades, bulletproof vests, and guard uniforms. The uniforms can be worn for disguise; however, higher-ranked SS guards will be able to recognize the intruder. Chests might also contain food and beverage; imbibing alcohol will result in a temporary loss of aim and balance for the player character. The game's sound effects include some of the earliest examples of digital voice samples. The guards would sometimes shout out short phrases in German in an attempt to stop the protagonist.

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Game Information

image
Platform
Apple II
Developer(s)
Muse Software
Publishers(s)
Muse Software
Genres(s)
Action, Adventure, Shooter
NA Release Date
January 1, 1981
MVGL User Score
-
MVGL Difficulty
-
Composer(s)
-
Added by
0 User(s)

This game also exists on:
Atari 8-bit Commodore 64 PC

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