The vision for the two tales of Avalon spans over 400 years. Siege of Avalon introduces the manifest incarnation of evil ambition, Mithras. Though still a mortal being, he commands great powers and seems unstoppable in his push to grind under his heel any peoples free from his control. Avalon is the last fortress that seriously challenges his progress.
Deep within the war weary citadel of Avalon beats the hearts of the most rare of people, true heroes. People whose courage and strength become the literal "stuff of myths." Breaking the Siege around Avalon will require such legendary adventure, and is the focus of this first game novel.
Through the following 4 centuries the fate of Avalon grows more dim. In the game novel Pillars of Avalon (soon to be launched) we return to the once grand citadel only to find it a discarded rubble in the hands of the forces serving the now immortal demi-god spirit of Mithras. The people no longer even dream of heroes, only survival. And yet, once more a challenger will rise, an immortal foe will be vanquished, and a previously unknown name will be enshrined as a new legend is begun.
Siege of Avalon is a "traditional" medieval fantasy RPG with real-time combat. The player is a young human male who just arrived on the scene at the culmination of a 12-year-long war. His skills and specialized capabilities will evolve throughout the game as the player decides, instead of being fixed by a "class" or "race" selection at the start of the game. Siege is a single-player game, with various Party members (as you advance to later game Chapters) who can be added and dropped from the Party throughout the game. The Player can "assume full control" of any Party member at will.
● Episodic story, unfolding in self-contained Chapters. ● Detailed graphic environments. ● Streamlined, Diablo-like combat system. ● Hundreds of characters, monsters, spells and environments. ● Specific design focus on plot. A tale of epic proportions. ● Classic RPG statistical management. ● Fully fleshed-out gameworld.
Coming soon...
Coming soon...
Coming soon...