Might and Magic VII: For Blood and Honor is a role-playing game published in 1999 by 3DO and developed by New World Computing. The game follows on from both the events of Heroes of Might and Magic III (a prequel to Blood and Honor), and those of Might and Magic VI: The Mandate of Heaven. Players form a party of four characters who win a castle in a scavenger hunt and soon become embroiled in political events on the continent of Antagarich before eventually choosing one of two paths and working alongside a number of characters, whose storyline continues on from the events of Might and Magic III: Isles of Terra.
The game takes place in the world of Enroth, across the continent of Antagarich. The continent is divided up into several regions, including the elven lands of Avlee and Tularean Forest, the barrens of Deyja which house the necromancer stronghold of The Pit, the swamps and snow-capped mountains of Tatalia, the Bracada desert and the cloud city of Celeste, Mount Nighon, the islands of Emerald Isle and Evernmorn, the dwarven lands of the Barrow Downs, the human kingdom of Erathia, and the realm of Harmondale. By the time the game starts, the aftermath of the war in Heroes of Might and Magic III has led the elves of Avlee and the humans of Erathia in a political dispute on the boundaries of Harmondale, with tensions slowly increasing.
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