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Doom II: Hell on Earth

Immediately following the events in Doom, the player once again assumes the role of the unnamed space marine. After defeating the demon invasion of the Mars moon bases and returning from Hell (the manifestation of Hell where the Deimos moon floats over), Doomguy finds that Earth has also been invaded by the demons, who have killed billions of people.

Doom II was not dramatically different from its predecessor. There were no major technological developments, graphical improvements, or substantial gameplay changes. Instead, the development team took advantage of advances in computer hardware since the release of the original game that allowed them to do more with their game engine by making much larger and more intricate levels. The game still consisted of the player navigating large non-linear levels. Each level is infested with demons that can be killed with a variety of weapons that can be picked up throughout the game. Levels are completed by finding an exit, whether it be a switch or a teleport, the goal is simply to advance to the next area. As with its predecessor, Doom II's levels can be completed in a straightforward fashion. However, because the levels are non-linear players can wander off the beaten path, and those that do are often rewarded with bonuses, like health pickups and more powerful weapons. Due to the larger and more complicated maps with larger groups of monsters, the game had somewhat higher system requirements than the original.

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Game Information

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Platform
Nintendo Gameboy Advance
Developer(s)
Torus Games
Publishers(s)
Activision
Genres(s)
Action, First Person Shooter
NA Release Date
October 28, 2002
EU Release Date
November 15, 2002
ESRB Rating
Teen
MVGL User Score
6.7 by 6 user(s)
MVGL Difficulty
-
Composer(s)
Robert Prince
Added by
12 User(s)

This game also exists on:
PC Mac PlayStation 3 Xbox 360 Nintendo Switch PlayStation 4 Xbox One Xbox Series X/S PlayStation 5

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