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Touch My Katamari

Touch My Katamari, known in Japan as Katamari Damacy No-Vita, is a video game in the Katamari series.

One day, a boy asks his Dad "Who is more awesome, the King of All Cosmos or his principal?". When the dad is trying to make up his mind, the mom says they are both equally awesome. The king overhears the conversation. Shocked, he becomes a train wreck. Somewhere else, a slacker named Goro, who puts off studying for video games and the Internet, sees a news broadcast telling of the King's apparent depression. Goro believes that this is his moment to start his life anew, so he runs off to make a new lifestyle for himself.

The game carries on the gameplay of previous Katamari games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach a desired size within a time limit. However, this iteration adds new gameplay mechanics that makes use of the PlayStation Vita's features. Along with the analogue controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthways in order to roll over more objects or squashing it upwards to fit into tighter areas.

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Game Information

image
Platform
Sony PS Vita
Developer(s)
Namco Bandai Games
Publishers(s)
Namco Bandai Games
Genres(s)
NA Release Date
February 22, 2012
MVGL User Score
7.3 by 41 user(s)
MVGL Difficulty
-
Composer(s)
-
Added by
75 User(s)

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