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Far Cry 2

Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal," a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit your their weaknesses, and neutralize their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force. Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives. Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

The game puts the player in a 50 square kilometers big area in which he can do what he wants with only the goal to find and kill "The Jackal" and survive the disease. But to do so he needs weapons, vehicles and, most importantly, pills to hold the malaria in check. To get all that he gets missions like escort a weapons shipment or kill the head of police from the various factions and NPCs in the world which increase his reputation (access to better gear and missions) and gain the only currency in the game: diamonds. The world can be freely explored, but taking out certain enemies or visiting specific locations often only becomes relevant when the right quest has been triggered.

Weapons can be picked up from dead enemies but those are not in the best condition and may jam when the player least suspects it. If the weapon is too badly damaged, it will be destroyed. The player can only carry one of each of the four weapons categories. Vehicles take damage and stop working after a while but can be repaired anytime by the player. If there is no vehicle available to get across the land, the player can also just go to one of the many bus stops in the world to get through the country without being attacked.

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Game Information

image
Platform
Xbox 360
Developer(s)
Ubisoft
Publishers(s)
Ubisoft
Genres(s)
NA Release Date
October 21, 2008
JP Release Date
November 27, 2008
EU Release Date
October 24, 2008
AUS Release Date
October 23, 2008
ESRB Rating
Mature 17+
PEGI Rating
PEGI 16
CERO Rating
CERO D
ACB Rating
M
MVGL User Score
6.4 by 114 user(s)
MVGL Difficulty
2.0000
Composer(s)
Marc Canham
Added by
180 User(s)

This game also exists on:
PlayStation 3 PC Xbox One Xbox Series X/S

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