Metal Gear Solid 3: Snake Eater 3D is a 3DS port of the award-winning stealth action video game directed by Hideo Kojima.
Due to the limited interface of the 3DS, as well as to take advantage of the touch screen, 3D has vastly unique controls when compared to other games in the Metal Gear Solid series. While the game has been heavily criticized for these control changes, use of the Circle Pad Pro peripheral has been cited to alleviate much of the "distracting" control issues of the 3DS. This is done by restoring camera movement to the second analog stick, the added Zl and Zr buttons for aiming and attacking, and allowing the face buttons to be used in a manner more in line with all other releases in the Metal Gear Solid series.
3D also has certain optional in-game differences that affect play, such as the concise over the shoulder third-person view. Firing in this mode substitutes an open cross-hair for the standard down-the-barrel sighting of the standard FPS view. This method of aiming can seem less precise, but does allow for a greater margin of error in accuracy.
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